Assassin’s Creed Odyssey is a lot of
things. It’s utterly sprawling, occasionally to the point of
overwhelming. As you navigate the bustling streets and choppy waters,
your goal is sometimes obfuscated by the myriad of icons popping up on
your radar, like happy meerkat heads. It can also be pretty damn funny –
at one point, Alexios shoves a rival’s false eye up a goat’s arse,
inevitably resulting a tense ruck between the two. More than anything,
it feels like an amalgamation of all the (mostly) best things the series
has picked up over the past half-decade or so, and a natural evolution
of 2017’s majestic Origins.
It’s also the only game that lets you climb Zeus’ dick (a giant statue, just for clarification).
With Odyssey, the franchise’s eponymous outfit that has acted as the
beating heart of each narrative has gone. Set hundreds of years before
the birth of the Creed, Odyssey sees Alexios or Kassandra – it’s your
choice who you play as – getting involved in the midst of the bloody
30-year Peloponnesian War, where Athens and Sparta squared off, in the
year 431 BCE. A descendant of the legendary warrior Leonidas I, your
chosen mercenary gets tangled in the political wranglings of the period,
interacting with dozens of historical characters as they deftly dodge
and weave between the perpetually-grinding gears of war, leading them on
a personal journey that feels less constrained than past offerings, and
stronger for it.
The performances are solid and impressively nuanced at times, and the
main cast shines with interesting dialogue that helps bring out a
certain warmth and believability. It’s not always consistent, but it
delivers the goods when it matters. It’s worth pointing out that much of
the dialogue is the same regardless of who you pick; Alexios and
Kassandra share the same banter with crewmates and both have the chance
of having their wicked way with that randy old woman in Athens. It’s not
a major issue, and having the freedom to choose is definitely a welcome
addition.
Ubisoft doesn’t muck with the basic paradigm. You’ll still be
skulking around in bushes, surreptitiously dispatching your foes and
parkouring your way across rooftops with effortless precision. In fact,
these ubiquitous mechanics feel more satisfying than ever, cleanly
polished to a sparkly point after years of use, much like the now-absent
iconic Hidden Blade itself. However, Odyssey’s full-blown love affair
with RPG mechanics is what really sets it apart from past Creeds; it’s
an emphatic leap, and one that seeps into almost everything you do in
the game’s massive Greek playground.
Having a natter with NPCs is more engaging now thanks to multiple
dialogue options. Aside from quizzing quest-givers for more info, you
can lie your arse off if you want, and even threaten people if you fancy
being a total git. Can’t get into a guarded warehouse to meet someone
important? Bribe the guard. Swore to protect a civilian from a pack of
ravenous lions but failed? Lie to his wife and tell her he’s safe and
sound, or tell the truth – it’s your call. Yes, Mass Effect did this a
decade ago, but these added wrinkles still make Odyssey the most
engaging series entry yet, giving conversations far more depth and your
actions having more weight than before. Conversely, the romances seem
totally superficial; there’s no meaningful relationship to be gained,
with the only victory I had being that I was able to boast that my
Alexios shagged a bloke who looked like Laurence LLewelyn-Bowen.
Perhaps the biggest contribution you can make to the world is by
shifting the equilibrium of power. Each region is either ruled by the
Athenians or the Spartans, and by sabotaging supplies, bumping off
troops, and neutralizing leaders, you’ll be able to precipitate a
massive ruck between the warring factions. You can plump for the
attacking or defending side; it doesn’t matter, as you’re a selfish merc
who’s totally in it for the shiny rewards. These battles are impressive
in terms of scale, with dozens of soldiers butting heads that makes one
of EastEnders’ epic Queen Vic brawls look like a minor scuffle. The
feeling that you are tipping the scales of these massive battles is
palpable, as is the satisfaction of bathing in loot in the bloody
aftermath. These are entirely optional of course, but that doesn’t
matter; I felt compelled to do them, and therein lies one of Odyssey’s
biggest pulls – you’ll simply want soak in everything its world has to
offer.
Streets are littered with side quests from poor and rich alike; forts
brimming with sparkling supplies are begging to be pinched; the
wilderness is ripe with hidden caves, tombs, and camps to explore; and
sunken wrecks cough up lost riches in the sky-blue waters of the Aegean
Sea. Quite simply, there’s a shit load to see and do, and the game
remembers some of your more unscrupulous activities too. Get a little
too stab-happy or pinch one too many trinkets, and you’ll have hulking
Bounty Hunters on your arse. These guys and gals make nightclub bouncers
look about as threatening as Ian Beale; they’re basically mini-bosses,
and will rough you up good unless you’re powerful enough to take them
on. You can pay off the bounty easily enough, but the rewards you get
for defeating these powerful individuals makes it worth the effort.
Speaking of which, scrapping in Odyssey is governed by three distinct
skills: Hunter, Warrior, and Assassin. Ability points gained by
levelling up can be pumped into unlocking new techniques in each of
these areas, and you’re totally free to play how you see fit. The
satisfaction of crafting Alexios or Kassandra the way you see fit plays
into Odyssey’s biggest strengths: freedom. If you fancy yourself as the
next Hawkeye, then go mental with your bow; on the other hand, you might
just feel like cracking some heads with a massive axe, so the warrior
skills will be right up your street. It’s entirely your call.
Combat is a concoction of strategic counterting, dodging (made all
the more easier by the fact you can dive and roll) and cinematic flare.
You’ll block blows by hitting L1 and R1, and go at it with swords,
spears, axes, daggers, and more, and for the most part, it’s fine. It
doesn’t feel as intuitive as holding a shield, à la God of War, and it’s
hampered by a dodgy lock-on system – which irritates most during fights
with multiple foes. Fortunately, you now have access to four special
abilities for ranged and melee attacks, which you assign to the face
buttons and access by giving L1 or L2 a squeeze. You’ll snuff out lives
with a supercharged arrow, go all 300 on someone’s arse with a meaty
Spartan Kick, slice through foes with a bull charge, and spill buckets
of claret all over the gaff with unique finishers. There’s a tactical
edge that seeps into these moves too, as you can only perform them by
charging the adrenaline bar at the bottom of the screen, so you have to
think about when it’s best to use them. It’s certainly the most dynamic
the series has been, and all the more enjoyable for it.
You’ll be spending a fair bit of time at sea too, although, unlike
Origins, your ship isn’t just a means of getting from A to B. Doffing
its cap to Black Flag, Odyssey has you chucking fire arrows and ramming
other ships for loot, which can be fed into upgrading your vessel. As a
nice touch, you can also subdue enemies and hire them as lieutenants for
your ship, each one boasting a perk that will give your swashbuckling
shenanigans a bit of extra punch when it counts. What’s more, the
crystal-clear waters are ripe for the picking too, with bobbing supplies
to be pinched at the press of a button, while remote islands, brimming
with hidden secrets, call out to you through the mist, like the very
Sirens of Greek legend.
Odyssey is a breathtakingly stunning game, offering a rich, diverse
tapestry of architectural beauty. Towns bustle with life, with lavish
abodes and flooded shanty towns offering a striking juxtaposition of
rich and poor, while the wilderness – with its majestic, clifftop views
and striking sunsets – sparkles with vibrant colours and a grand sense
of adventure. Indeed, the sheer scope of the game eclipses anything in
the series beforehand. Even better, there’s no obtrusive loading screens
on land or sea, offering a seamless, immersion-soaked experience.
Inevitably, the action does trip over itself a few times. Guards
would get stuck on an endless climbing loop; the frame rated dipped in
busy times, to the point where Del Boy’s Pratt Mobile looks as fast as
an F1 racer; and on one occasion I found myself being mauled by a
floating dog. I mean, yeah, fair play to the pooch I suppose, but still;
niggles like these do tend to break the spell, so to speak.
Assassin’s Creed Odyssey is ma-hoosive. It’s compelling, gorgeous to
look at, at times messy and a bit daft, but more importantly, never
feels tired or laborious. If Origins didn’t sway you, then this isn’t
going to make any difference; although, if you hate Assassin’s Creed,
you probably made that decision yonks ago. That’s a shame, though, as
Odyssey is jam-packed with content and discovery that’s absolutely
begging to be experienced.
Developer: Ubisoft Quebec Publisher: Ubisoft Available on: PlayStation 4 [reviewed on], PC, Xbox One, Nintendo Switch Release date: 5 October, 2018
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