DICE finds itself back in familiar
territory with Battlefield V; the World War II setting somehow feels
remarkably fresh this time around despite once being a ubiquitous
backdrop for shooters. With this latest effort, the studio has built on
the foundations of what made 2016’s Battlefield 1 such a solid affair,
continuing its philosophy of scrutinizing the untold stories of the
conflict while expanding on an already robust multiplayer suite. It’s
not a complete reinvention, but rather, a perpetuation of Battlefield’s
core staples that have helped differentiate the series from its
contemporaries over the years. And for the most part, it does a fine
job.
Battlefield V’s War Stories is the antithesis of the typical bombast
that has been wrung as dry as an old flannel you have knocking around in
your bathroom. While the fourth campaign is yet to be released, the
three here – Under No Flag, Nordlys, and Tirailleur – are succinct and
compelling, if flawed.
Built on the foundations of Battlefield V’s slick shooting mechanics –
popping into cover and capping heads remains as satisfying and
responsive as always – War Stories work best when they allow you to
stretch your legs. Each campaign, be it the sun-baked roads of North
Africa, Norway’s snow-soaked Nazi stronghold, or the sprawling forests
of Southern France, features mini sandboxes where you are given the
freedom to tackle multiple objectives however you see fit. Carefully
planning your strategy from afar, tagging baddies, and putting your plan
into action without being forced to do things how the game wants you to
is liberating.
It’s even better when it manages to subvert expectations with some
genuinely surprising gameplay wrinkles. Nordlys’ freezing blizzards sees
you methodically pushing through the storm by the glow of campfires,
while a stealth-heavy opening rewards careful planning as you slide in
and out of the shadows, plunging your knife into unsuspecting enemies.
You can even whip out a pair of skis if you fancy it.
Battlefield V’s most egregious mistake, however, is when those lovely
sandboxes are thrown out in favour of linear sequences where you’re
sabotaging omnipresent anti-aircraft batteries and enemy supplies. All
too often I found my screen invaded by intrusive ‘return to mission’
messages, and the endless spawning of cannon fodder foes who don’t pose
much of a challenge. It also must be said that some of the scripting in
the blokey, cockney nonsense of Under No Flag, is a little off, too.
It’s not terrible, but there’s a distinct whiff of 2008 at times.
Battlefield V’s beating heart, however, is MyCompany, which is where
you’ll govern your chosen soldiers (whether that be axis or allies),
level up, unlock new weapons and gear, and slap some fresh cosmetics on
your character. While you’ll need to sink some serious hours into the
game to unlock higher-tier rewards, the process is easy enough, as
you’ll bag XP and currency by doing things in a match.
Furthermore, daily objectives and class-specific assignments allow you
to hoover up bonus rewards, giving you further incentive to perfect your
skills in battle. DICE has personalised the Battlefield experience; My
Company is a rewarding process, and I felt like my efforts meant
something, despite the fact I’m actually a bit wank at online shooters.
Equally impressive is the smorgasbord of modes to tuck into. Yes,
Team Deathmatch and the usual suspects are back and are as solid as
ever, but it’s Conquest and Grand Operations that really steal the show.
These longer, more complex offerings really channel the importance of
teamwork. The thrill of storming a capture point in Conquest is matched
only by the inevitable ruck that will follow as your enemies fight tooth
and nail to defend it. It’s a battle of attrition as both teams seek to
bleed each other’s ticket counter by bagging key points, making for
some tense and sometimes unpredictable matches, although occasionally
things become a bit one-sided.
Grand Operations divides teams into attacking or defending units,
with specific objectives for each side. Failing or succeeding will
impact the next round (or ‘day,’ as there’s three in-game days to each
match), and the shifting maps and objectives help to bring a massive
boot heel down on any creeping monotony. It’s also home to some of the
best sequences in Battlefield V’s multiplayer, whereby if teams
are evenly matched after Day 3 the final result will boil down to a
process of elimination: There’s no respawns, no fancy firepower, just a
tense shootout between surviving teams to determine the winner. It’s
thrilling stuff, and in many ways, this stripped-back approach can be
applied to Battlefield V as a whole. The game never feels unfair, with
battles coming down to effective squad communication and individual
skill.
Combat is a dynamic affair, too. While there’s no Behemoth zeppelins
or the like to be found, each match is punctuated by absorbing moments;
dogfights raging in the skies above; the unmistakable whirl of a buzz
bomb and the deafening silence that follows as it plummets to earth; and
structures crumbling into ruins when pounded by the earth-shattering
thump of a well-placed tank shell. It really feels like a playable
Hollywood movie at times, and a Steven Spielberg one at that – not a
shitty Michael Bay knockoff.
Maps, too, are generally well crafted, offering a diverse melting pot
of tactical freedom. Whether there’s a key choke point you like to
exploit or a sneaky sniper’s point to camp in, Battlefield V’s combat
zones do not disappoint. Wading through the remnants of Rotterdam, its
architectural splendor reduced to a mass of rubble and twisted metal,
leads to some close-quarters encounters as players fight for control
around its bombed-out cathedral and war-torn streets. Meanwhile, the
French countryside makes for a striking battleground, its picturesque
views and idyllic villages juxtaposed with the scorched, broken remains
of nazi fighter planes and burning taverns. There’s an air of
authenticity to the locations that complements the pulse-pounding sound
effects and sumptuous visuals, making for one of the best depictions of
the conflict in a video game to date.
There are some deflating bugs, however; dead bodies glitch through
objects and sometimes launch a few feet into the air after being shot,
like their strings were being yanked by an unseen puppet master. Loading
times go from irksome to obnoxious, though matchmaking is fortunately
pretty spot on and the frame rate is top-notch.
Battlefield V is a competent, often exhilarating shooter that
leverages the best bits of the series to date, particularly those of
2016’s World War I soft reboot. Its War Stories do a decent job at
humanising the efforts of unsung heroes, and more than anything, act as a
compelling argument for why single-player campaigns shouldn’t be
eschewed from the modern FPS. The multiplayer wins the day though, and
with its excellent map design, quality combat, and meaningful
progression system, you’ll be hard pressed to find something more
rewarding for a long time. Salute, soldier.
Developer: DICE
Publisher: Electronic Arts
Available on: Xbox One [reviewed on], PC, PlayStation 4
Release date: November 20, 2018
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