‘Oi, oi – look at this! Wave your hands!’
So says Nick Marks to his brother, Ryan, whom we play as in Blood &
Truth. The pair are creeping through an art gallery at night when they
stop to play with an interactive light show on the ceiling. It’s an odd
moment, about a third of the way through the game, which, crammed as it
is with explosions and gunfire, isn’t short of interactive light shows.
What it does reveal is developer SIE London Studio’s understanding of VR
– that its magic, predictably, lies not in the bassy crump of a set
piece but in the little moments of just being. ‘That is good, though, you’ve got to admit,’ he says, before Ryan agrees, ‘Yeah, that is… that is pretty impressive.’
Blood & Truth is about a gang war, rival families, the
intelligence services, and something resembling the Illuminati. All of
which can be resolved with plentiful shooting, something Ryan is happy
to supply – and something we have to wrangle with a little. Play is an
odd mix: first-person shooting and light gun action, with a few puzzly
odds and ends – snipping wires with pliers etc. – all shaken together
and served up between cutscenes that have you leaning in to inspect the
freckles on characters’ faces. Think Time Crisis, only you can choose
where the rails take you, an experience akin to scooting about on an
office chair while swivelling your head. What’s more, you have hands,
which serve not only as useful grabbers, for clambering across railings
and squirming through vents, but also for giving the finger to those
attempting to advance the plot.
It’s supposedly set in London, but I’m not convinced. We waft through
warehouses and trendy lofts, into art galleries and alleyways of brick
and blinking neon. It all has the unclogged cleanliness of a car advert.
The city is described, on the game’s web page, as being possessed of
glamour and grit, but I say leave the glamour and the grit and focus on
the greys: roads, streets, and skies. Such are the shades of London, and
occasionally I’d turn to peek at something familiar – a workaday
backstreet, a man on his phone at a pelican crossing – for some genuine
texture. How odd that London Studio (formerly Team Soho) should falter
in crafting an authentic capital, especially given its history with The
Getaway (from which some old textures have been plucked).
Those fleeting moments made me all the more sad for want of a Getaway
game, a series close to my heart; it feels as if the talented souls at
London Studio should be released from Sony’s chic interiors – away from
the likes of SingStar and DanceStar Party – and sent out into the
street. How else do you get vivid British flavour into the game? One
thing you don’t do is get Colin Salmon, the veteran British
actor with a voice like velvet (and who’s spent a large part of his
career swimming upstream), to put on an American accent and thus sandbag
his considerable suavity. It certainly put a dampener on my attempts –
during the segments where he’s in your ear, guiding you through – to
pretend I was in a Bond game, and that it was Salmon’s character from
Tomorrow Never Dies, Charles Robinson, providing vital support.
(Thankfully, it is a fantasy supported by the brassy, Brosnan-era soundtrack.)
The narrative is framed by an interrogation, giving us ample chance
to hop about between missions – cue a summery jeep chase that sets the
crackle of gunfire to It Just Won’t Do, by Tim Deluxe, and another
section that sees you haring through a construction site as it crumbles
around you. These blockbuster set pieces – mouldy by most blockbuster
action standards – are heightened and tuned up in VR. Bringing your
gunsight up to eye level is a thrill, likewise peeking round corners and
popping off shots from cover. You realise that what London Studio has
done – and perhaps what VR should do – isn’t to reinvent or
revolutionise, to offer showy ‘experiences,’ but to tease out fresh joys
from what we already have.
Its finer details – plot, character, context – vanish like gunsmoke,
and its tiny touches loom large in my head. It’s no wonder my
recommendation of Blood & Truth springs from my close admiration of
nothing much: the knurled grip of a gun, turning on my sofa to check the
road rolling away behind the car, holding a vape up to my mouth so that
Ryan can take a drag. These small moments that replicate tiny bits of
real life seem far more immediate and captivating than clearing out a
hangar full of heavies with an assault rifle. It’s the truth, not the
blood, that gets me in the end.
Developer: SIE London Studio
Publisher: Sony
Available on: PlayStation 4
Release Date: May 28, 2019
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