Above and beyond

The Call of Duty campaign is a strange
thing. What began as straight-laced boots on the ground morphed
into wing-suited soldiers in greebled body armour, scything through
cityscapes and gunning down foes to the musical accompaniment of a
wah-wah pedal hooked up to a Marshall stack. But I’ll make a terrible
confession to you: as rackety and raving as they are, I adore them. They
hurtle on oiled rails, all emotion blown out the airlock, and they
present the sort of carnage best paired with buttered popcorn. It’s a
great shame, then, that Black Ops 4 doesn’t have one, and I stand on the
dock, tearfully waving a hanky, sad to see it shipped off. The focus
here is on the multiplayer suite, the zombies episodes, and the new
battle royale mode, Blackout.
The good news here is what’s here is good. As fashion demands, the
thing to do is to jump into a match as soon as you can. Doing so is akin
to embracing the threshing blades of a blender, but it’s the best way
to improve. The KillCam remains gaming’s equivalent of a classroom rap
on the knuckles – its lessons abrupt, painful, and oblique. But after a
time, the rhyme and rhythm – if not the reason – begin to take hold. You
may not be able to explain the compulsion to whirl round and train your
scope on a doorway, but when you kill a would-be killer before they get
the drop on you, there’ll be no need.
But there will be a need to acclimatise yourself to the game’s
specialists. Depending on your taste, the series has either tilted or
wilted toward Titanfall.
Ever since a cabal of Infinity Ward developers defected and formed
Respawn Entertainment and made the futuristic mech-shooter, Call of Duty
has glowed an envious green. It was Advanced Warfare that arrived – as if fresh from a heist – bearing jetpacks, and Black Ops III
that spliced wall-running into the mix. These Titanfall traits no
longer remain. Your gadget-powered traversal is limited to the modest
Grappling Hook – which still makes Rocksteady’s Batman look like a lethargic oaf.
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Elsewhere, there is a stash of equipment and abilities to play with,
each specialist geared for a different approach. There’s Ruin, who
possesses the mighty Grav Slam, which makes short work of his foes,
blowing their legs off at the knees. There’s Ajax, who bludgeons people
with a ballistic shield; Nomad, who summons his slobbering best friend,
the K-9 unit, to fetch cheeky kills; Crash, who uses an iPad to heal his
team members (look out for that in the next Apple Keynote); and plenty
more besides.
On top of their motley skills, this bunch looks brash and bizarre:
mohawked mercenaries buried under tattoos, rainbow-hued armour and
robotic limbs. One looks like a bush-bearded Eddie Marsan on
amphetamines – in fairness, that would be a highly effective Shock and
Awe tactic. But a hero shooter this ain’t. It feels like an attempt to
slacken the starch from Call of Duty’s collar. It looks to the queasy
candy-colours of Fortnite, and the pick-and-mix supercharge of
Overwatch, but it isn't fooling anyone. Your assault rifle, as ever,
will do.
But this isn’t to say that added spice is unwelcome; on the contrary,
these abilities help loosen the grip of the Killstreak, whose rewards –
UAVs, helicopter support, hellfire missiles – have reigned over Call of
Duty’s multiplayer for years. Take a mode like Control, where your team
must hold designated positions of the map: it lends itself to a
Specialist like Firebreak – whose Reactor Core irradiates a ring of harm
around his person.
The suite of modes is propped up with proven pillars, like Search and
Destroy and Hardpoint, and expanded with newcomers like Heist. This has
you lugging duffel bags of pelf to an extraction point, but – firing
into its own foot – you can also win by wiping out the opposing team.
You can teach an old dog new tricks, it seems, but taking away its
favourite toy is out of the question.
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Equally out the question is trying to work out the plot. Diehard
devourers of Black Ops lore will no doubt attempt the challenge issued
on the Specialists HQ menu sceen: ‘Piece together Black Ops 4’s story’,
it dares. It’s a training mode bookended with short vignettes that warp
the tone of past games beyond recognition. Black Ops had the knack of
infusing the dour with daydreams: dropping us amidst the anxious palms
of Vietnam while cribbing from Fight Club and conjuring imaginary
soldiers. Its world was crosshatched by conspiracy and given just the
right dash of daft.
I have no idea what this is. At one point, my training tour
guide informed me that I had ‘just earned the basic degree in badass.’
After I rebounded a grenade off a wall, he said, ‘that bounce was lit
af.’ Whatever teen-speak transgressions Dontnod’s dialogue is guilty of,
it reads like Roth next to this. It’s as if, sitting in the cinema, you
are informed the film has been cancelled and, by way of compensation,
you will be given your money’s worth of beefed-up, psychedelic trailers.
Among which shuffles the game’s Zombies modes. The classic horde challenge
is served up in differently flavoured bites – hors d’oeuvres, you might
say. There’s IX, which spirits you to Gladiatorial Rome – don't ask.
There’s Blood of the Dead, in which you're marooned in Alcatraz prison.
And there’s Voyage of Despair, which takes place aboard the Titanic.
These settings are sublime; they all relish the romance of your assured
doom. They are also the only arena where the mania of the writing finds
its footing. Voyage of Despair, with its twee team of adventurers,
captures the cruel wit that evaded Strange Brigade.
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That the campaign has been culled isn’t to suggest that Black Ops 4
doesn’t have a main event. That would be Blackout, the series’ incursion
into battle royale. Since PlayerUnknown’s BattleGrounds begot the
genre, it has seen various distortions: the aforementioned Fortnite
scrapped the military aesthetic for cartoon whimsy, and The Culling,
like a honeymoon, went tropical and intimate, with only 16 players to
each jungly map. Black Ops 4 sees the genre brought inward, focussed
around a distilled core.
Blackout is closer to PUBG in its style – though its map is missing
the specific spectral eeriness of Erangel – but it’s laminated with ease
and speed. You’ll find a generous jumble of automatics and equipment
strewn throughout; your ground slide will skid you into cover as if
stealing a base; and vaulting and vehicles inject verticality into the
terrain. Whereas PUBG will simmer, letting you go for long stretches
without seeing a soul, Blackout favours pace, bringing matches to the
boil as they collapse around you.
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Like the rest of Black Ops 4, it feels whittled and winnowed. For the
priggish, reared on PUBG’s eccentricities, it may seem the genre is
circling the drain. Similar reactions occur in certain quarters around
Twenty20 cricket. But never mind all that; Blackout is sublime. It's a
tense theatre of survival and aggression, boiling over with bloodlust
and tempered with the desperate need to continue breathing as the wall
closes in. Whereas Call of Duty’s tics and traits strongarm the
attempted nuance in multiplayer, with Blackout, they carve out a
quintessential identity in a jostling genre.
The mode is a blessing and a curse. Squatting at the heart of the
game, it’s sucked up my beloved campaign and scrambled the series’
spirit, but it's by far the biggest draw. After the woolly-brained fever
of Zombies and the turbulence of the multiplayer modes, I was drawn to
Blackout's comparative calm. But it's tough to shake the sense of a
victory achieved in nuclear fashion. The remains of the campaign are
scattered and radioactive, strange ghouls shambling from the blast zone.
And even as I jump from the chopper for another round, I can’t help but
mourn the cost.
Developer: Treyarch
Publisher: Activision
Available on: PlayStation 4 [reviewed on], Xbox One, Microsoft Windows
Release date: October 12, 2018
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