Call of Duty: Modern Warfare wants you to
feel uncomfortable as you pull the trigger in a Piccadilly Circus full
of tourists; it wants you to pause before you fire in a North London
townhouse full of innocent people. The window for reflection is brief,
mind, as the weight of war is lifted by the thrill of nailing a headshot
from 400 metres away, or popping a few baddies with your silenced
pistol from the cover of darkness. Anything meaningful Modern Warfare
has to say is drowned out by the blasts of shotguns and the rattling of
AK-47s.
Prior to launch, developer Infinity Ward claimed this reimagining of Modern Warfare would illustrate the harsh realities of war,
but most scenes designed to evoke a reaction just feel gratuitous. One
of the better examples of an inclusion that’s designed to elicit a
response, but left me apathetic, is the playable waterboarding scene.
Farah Karim, the leader of a rebellion in Urzikstan, is strapped to a
chair by a dull antagonist, and rogue Russian general, named Roman
Barkov; after a back-and-forth exchange, Barkov gets one of his men to
douse her in water after he’s placed a cloth over her face. I wasn’t
appalled as I moved my head back and forth, clicking in the left analog
stick for breath: I was exhausted. Torture is bad, I get it, but surely
there’s a better way to highlight such an atrocity. Modern Warfare is
full of sequences that highlight how terrible war can be, but the
problem is that Infinity Ward doesn’t trust its audience to recognise
nuance, which leads to cheap tactics like this. It’s probably good you
don’t feel too bad during the bloodshed, anyway, because you’re meant to
have fun shooting the enemies. Yay, guns!
If you take the campaign for what it is – a popcorn blockbuster that
will satiate your hunger while you’re stuffing the baddies’ faces with
bullets, before your tummy grumbles for something more substantial
shortly after the credits roll – it’s quite enjoyable. The
globetrotting, the one-liners, Captain Price: it’s all here. And,
thankfully, missions are varied enough that the six-hour story motors
along at a decent pace: there’s an exhilarating sniper mission that
requires you to take wind direction and distance into account before
taking your shot; one chapter sees you guiding a hostage through a
building of terrorists by directing her to safe spots via the
surveillance camera; and a later operation has you infiltrating a
compound in the dark, killing lights and baddies with your night-vision
goggles equipped. These are a nice contrast to the abundance of running
and gunning.
But if that’s how you like your CoD cooked, and you’re crying out for
the story to continue after you’ve completed the campaign, there’s
always the co-operative Spec Ops. You and up to three pals will likely
have had enough of it after a short while, though, as all of Spec Ops’
massive maps are populated with an insurmountable number of enemies.
It’s a constant barrage that transforms the mission from challenging to
pointless, as there’s never a chance to catch your breath, leading to
eventual failure for even the most experienced of players. The more
seasoned Modern Warfarers will probably have better luck with the PvP
modes.
If you like your multiplayer maps on a grand scale, with vehicles
scattered throughout, you’ll enjoy battling for control points in the
new 32v32 Ground War mode. The organised anarchy here caters to those
who enjoy pandemonic play, but be warned: the lobby is already full of
teenagers with better eyesight than you, so death is frequent and comes
from all angles, which can be off-putting to newcomers. The other
addition, Gunfight, welcomes all, however.
A total contrast to the enormity of Ground War, the 2v2 Gunfight
brilliantly limits the action to a small plot of land and one simple
objective: down the opposing team before they off you and your pal, and
you’re rewarded with a point. Rounds are tight, snappy affairs, meaning
there’s little time to celebrate your kill; you’re also able to regroup
quickly if you’re on the receiving end and still going for the overall
victory, of course. Wonderfully, teams begin each restart with the same
loadout, so if you find them first you’re often onto a winner. Those who
play Call of Duty all year round will lap up the returning Team
Deathmatch, Domination, Headquarters, et al, but Gunfight provides a
terrific outlet for those who are annually scared off CoD multiplayer
after a few goes.
Don’t think of Call of Duty: Modern Warfare as a transcendent
experience that will change how you feel about war; treat it like a fun
shooter that rewards you with pretty explosions when you make the guns
go bang. Because it’s really good at that. Sure, Infinity Ward promised a
campaign that would be thought-provoking, and whilst it’s anything but,
the diversity in mission structure makes for a pretty entertaining few
hours with Captain Price and co. And whilst Spec Ops does its level best
to dissuade you from the multiplayer suite, Ground War and Gunfight
ensure there’s enough to keep you interested until next year’s
installment.
Developer: Infinity Ward
Publisher: Activision
Available on: PlayStation 4 [reviewed on], Xbox, and PC
Release Date: October 25, 2019
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