There are many things to admire about the
Concrete Genie protagonist, Ash: a slightly ratty shirt that would cost
top dollar from River Island; a slouch beanie that barely contains his
Laurence Llewelyn-Bowen-like do; and a pair of Primark hi-tops that are just different
enough to Chuck Taylors. The young lad knows the importance of
aesthetics: he’s an artist. With his oversized paintbrush, the teen uses
the abandoned fishing village of Denska as his canvas, splashing colour
on its walls to restore its spirit. It’s a relatively big job, though;
the boy can’t do this all by himself.
There are points in the world where Ash – with a sweep and a swoosh
of his comically large brush – can bring magical creatures, called
Genies, to life. And they’re adorable. These neon scribbles gargle and
purr in appreciation at all of your compositions, but they do know what
they especially like and aren’t shy when it comes to making requests.
And if you want success on the ground, you better appeal to what lives
on Denska’s walls. Thought bubbles appear over the heads of Genies,
showing what they would like to see you paint next; if you meet their
demands, they’ll aid you on your quest to revitalise the once glorious
village. For example, some Genies can remove obstacles that are blocking
your path, while others can power up electrical gates you need to pass
through. These transactional friendships feel a bit contradictory to
Concrete Genie’s nicey-nicey overall tone, but the conditional
progression is certainly welcome.
Each district has a number of dulled lights that you must turn on,
and once you’ve done that you move onto the next area, where you do the
same. Your humongous paintbroom brightens bulbs, as it glides along
stony walls, producing gorgeous, animated graffiti; at first, I was in
awe. Premade designs of snapping venus fly traps, roaring fires, and
glistening rainbows allow you to create spectacular moments. Your
portfolio expands as you collect more designs that are floating around
town, enabling you to paint even more elaborate works of art. It doesn’t
matter, though. The lights aren’t like the needy Genies: the result of
your strokes aren’t of concern. My pieces became more slapdash, as I
realised what I created wouldn’t affect the lights’ luminosity. Sure, I
could attempt a fridge-worthy doodle – and sometimes I did, just to
break up the monotony – but often I’d select the nearest preset and
scrub the walls just to move things on. The act of illumination is a tad
dull, and I wanted to learn more of the bleak story.
What happened to Denska, which is revealed through newspaper
clippings dotted about place, is quite engaging. Pollution ruined a town
that was flourishing and forced business owners and families to seek
work elsewhere. These snippets ground the fantastical world that Ash and
his band of glowy comrades inhabit in such a lovely way. The pre-teen
may think they’re doing something important, like saving the world... or
whatever, but their work is far greater, and more relatable: they’re
rehabilitating a community that’s gone dark. There’s no greater example
of this than the adolescents that try to hinder you: whilst posing about
as much threat as an errant bristle, their backstories show, like the
village they run roughshod over, that they, too, just need some TLC.
Giving the place a facelift – tiresome though it may eventually
become – does showcase Concrete Genie’s beauty. Clear an area of doom
and gloom and you see bulbs dance, like Christmas tree fairy lights
stuck on the flicker setting; fluorescent particles drift along, grazing
the dimly-lit Denska sky; and your creations, beaming with joy, breathe
life into the humdrum red brick of the once thriving town. Cutscenes
are equally as dazzling, with facial animations that utilise a
stop-motion effect. In a medium so enthusiastic about realism, developer
PixelOpus’ art style stands out. The bit where you can blast enemies
with fireballs comes out of nowhere, though.
That last sentence, as jarring as you think it may have been, is
nowhere near as harsh as Concrete Genie’s shift from pleasant art
project to third-person shooter, towards the end. You get a health bar; a
skating ability; powers: it’s just… weird. The inclusion isn’t peculiar
– it’s actually a refreshing deviation – but the point at which it’s
introduced is. Rather than a dramatic transformation, the game would’ve
been better served if it introduced the action more gradually during the
conclusion of particular chapters.
Still, there’s no better conduit for Concrete Genie’s message than
Ash: he’s understanding of others’ troubles, brings people together, and
really good at painting. He’s almost too good: because the world
blossoms under his brushstrokes, regardless of what the finished product
may be, the arrangement can suffer. But, the dichotomy of Denska’s grim
reality versus the fantasy world the young boy creates does make for a
stunning-looking disasterpiece.
Developer: PixelOpus
Publisher: Sony Interactive Entertainment
Available on: PlayStation 4
Release Date: October 8, 2019
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