Dumb fun will always be a part of what
makes video games so great. But in the last decade or so, the medium has
expanded to include more evocative stories; Gris wants to be in that
conversation. It’s eager for you to open your eyes, look past the
stunning exterior, appreciate what’s within, and feel. A girl
in a magical dress must pick herself up after experiencing great sorrow
by restoring colour to both her life, the side-scrolling monochromic
environment, and conceivably, your heart. And if that wasn’t enough, a
cursory Google will tell you that Gris is Spanish for grey. You feel it now, don’t you?
But, no matter how much I wanted to, I couldn’t – or at least
couldn’t feel the coveted emotion. The simplistic narrative is littered
with imagery that expects ‘ooohs’ and ‘aaahs’ from a reverent audience
for being even mildly obtuse. By collecting floating orbs that are
scattered about the place, you get new abilities and bring colour back
to the world, and each introduction suggests some astonishment is
necessary there, too. It’s just all a bit uninspired. Green is nature is
growth is leaves that you can use to propel yourself into the air. Red
is anger is destruction is opening new passageways by breaking blocks.
And so on. It’s influenced by other games of this ilk – there’s even a
Journey sand slide in here – but it fails to elicit anything resembling a
reaction the top tier can. A straightforward story works just fine, but
little is subverted in Gris, so it quickly becomes mundane.
But as the vibrance is turned up, so is your involvement. It’s really
passive at the beginning, and admittedly somewhat throughout, but
platforming and puzzles are a bit more engaging as you discover what
your frock can actually do, and how these skills can be used
simultaneously. Sure, the correlation between these abilities and the
story is trite, but that doesn’t mean torpedoing out of the water like a
modern-day Ecco the Dolphin and gliding to an undiscovered location is
any less than moderately enjoyable. Powers are doled out at a decent
rate, so you at least don’t become disinterested with that aspect. The
fake peril, ironically, is a killer, though; sandstorms, irritating
crows, and gooey sea snakes mean little to nothing in the bigger
picture. Their aim is to impede you a little, like an uncharged pair of
Bluetooth headphones, but that’s it. You can quickly disregard any real
influence you think they have, because, well, they don’t really have
any. I let the game play the gooey sea snake bit for me and nothing
happened. It was successful. Congratulations game. There is no
consequence; like an uncharged pair of Bluetooth headphones.
Oh, it is pretty, though, isn’t it? Characters move with an
anime-like flow, and surrounds burst with the intensity of a BBC
newsroom covering a Conservative party conference. Dominant colours
don’t wash out the weaker ones, either; they invite them to the party.
The yellow section might be dictated by illumination, but it hugs the
blacks and blues as tightly as an expertly crafted football away kit.
Although, it’s not without issue. As you run about some architectural
ruins, you’ll be forgiven for sometimes trying to leap onto a platform
in the background. Due to everything on screen being given equal
importance in terms of beauty, you can find yourself, occasionally,
falling flat on your face while mistaking scenery for stage. Still...
oh, it is pretty.
And it’s complemented by audio that knows its place. A sustained
chord, or an ambient hum only sporadically comes to a blistering
crescendo when the more dramatic moments present themselves. The score
reverberates around the visuals – as well as the ticking of mechanical
platforms and the whistling of startled birds – never taking the
spotlight. It’s a beautiful mix of sedate electronica and boisterous
strings that understands the reason you’re here is because of how it
looks and not how it sounds; it plays its role wonderfully.
It’s a shame that the AV delights are in a video game lacking a
splash of magic, because they are that good. They actually prop up a
largely dull experience, crying out to be held in high esteem alongside
those that have paved the way, and even some that were released this
calendar year. You can try and disregard the elegant art and the
carefully constructed melodies of Gris, and I suppose you will feel something. But it’s probably just apathy.
Developer: Nomada Studio
Publisher: Devolver Digital
Available on: Switch [reviewed on], PC
Release date: December 13, 2018
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