Mortal Kombat 11 is the quintessential
example of slipping back into a pair of comfy, albeit slightly battered
slippers. Well, that, or meeting up with an old mate on a night out and
getting rat-arsed until 3.00am. And that’s fine: familiarity isn’t a bad
thing, right? Mortal Kombat 11 delivers this in spades. Developer
NetherRealm has perfected its ballet of bone-breaking, claret-spilling
fisticuffs, and it feels as brilliant as ever. But it’s the fresh
wrinkles here that make it the most tactically rewarding, content-rich
Mortal Kombat game to date.
Fighting game narratives were never much cop; at least, not until NetherRealm proved, with 2011’s Mortal Kombat,
that you can actually weave a decent story in the midst of punching
people in the face. Mortal Kombat 11’s effort is pleasingly rewarding,
in a bombastic, utterly daft way. Here, new Big Bad Kronika is bent on
using her time-manipulating wizardry to forge what she calls the New
Era, which basically acts as a catalyst for Earth Realm’s heroes to meet
up with their younger selves, punch people in the face some more, and
restore balance to the realms.
It’s compelling stuff, acting as both a great way to get to grips
with a myriad of characters while soaking up some blood-drenched lore in
the process. It’s full of Hollywood spectacle, marrying
adrenaline-pumping setpieces with some surprisingly strong performances
and challenging punch-ups across its 12 chapters. Plus, Johnny Cage gets
to thump his flashy, arrogant younger self in the balls. Brilliant.
Mortal Kombat 11’s roster is a diverse beast, although as a long-time
fan, there’s a couple of conspicuous absences. No Reptile, really?
Having said that, new additions such as Geras, Cetrion, Kollector, and
others are a welcome change of pace. Each feels unique, and is a perfect
complement to the existing lineup of old faces including Scorpion,
Sub-Zero, Liu Kang, Kano, Sonya, Jax, Cassie, and more. Meanwhile, the
bread-and-butter beat-downs are as gruesome and satisfying as they’ve
always been. Mortal Kombat has lost none of its cinematic flare; fists
and feet collide with gratifying oomph, while the new Krushing Blow
effect – activated by interrupting an opponent’s high attack – sees rib
cages splintered and jaws fractured, allowing you to further extend
juggles to boot. Fatal Blows meanwhile add a fresh spin on the old X-Ray
manoeuvres. These brutal attacks can now only be executed when you’ve
taken a significant beating, and are as wince-inducing as you’d
expect. Organs are shattered, eyes impaled, and buckets of the red stuff
are spilled all over the place in a tornado of near-caricature
violence. And it’s ruddy great.
Expectedly, all characters have a muscular repertoire of moves to
learn, and when you dive into the more complex movesets – such as
counters, perfect blocks, and punishes – Mortal Kombat 11 becomes an
incredibly intricate, gratifying game of fisticuffs. If you’re willing
to put the time in, that is – and you should, especially as there’s a
brilliant tutorial to give you a helping hand.
NetherRealm has also beefed up the strategic side of combat by giving
you two bars – offense and defense, found on the lower left-hand side
of the screen – to govern in the middle of a ruck. These can unlock
advanced techniques such as extricating yourself from a juggle or
amplifying the power of a single move, such as Scorpion’s iconic spear
or Liu Kang’s bicycle kick. It’s heaps of fun to pull off these moves in
the heat of a punch-up, requiring meticulous timing and careful
management on your part– and it feels so rewarding when you do.
Meanwhile, the Krypt makes a comeback, this time as a third-person
mini-adventure as you bust open chests amids the cobwebbed,
corpse-ridden halls and stone corridors of Shang Tsung’s old gaff.
There’s also a couple of narrative threads that punctuate the
loot-hoovering antics, which reveal the fate of some missing combatants.
And yes, there’s loot – a shit load of it, in fact. Mortal Kombat 11
has a robust customisation suite, where you can kit out everything from
winning poses, gear, outfits, Fatalities, and the chance to augment key
items for packing an extra punch.
I found the abundance of currency (there’s not only Koins, but
countless other bits and bobs used for specific unlocks) a bit
overwhelming, but the process of obtaining loot is addictive once you
figure it all out. Is it needed? Not really. But the chance to fully kit
your character out in the manner you see fit gives Mortal Kombat 11 a
more personalised experience than previous games ever achieved.
Towers return, too, and there’s two flavours to satiate your
bloodlust: Towers of Time and Klassic Towers. The former are tough, and
reward character-specific loot as you grind your way through opponents,
while the latter are your old-school, arcade-style experiences where you
duff up a set number of enemies to unlock your chosen kombatant’s
ending. You can sink hours into Towers, and while arbitrary difficulty
spikes can, at times, marr the experience, they’re still fun. Meanwhile,
pitting your character against human opponents is a must-have, with a
robust multiplayer infrastructure that accommodates online one-on-one
brawls, local scraps, and King of the Hill marathons sure to keep you
busy for yonks – and most importantly, lag-free.
NetherRealm also flexes its creative muscles in the Fatality
department, conjuring up some of the most grisly post-match
dismemberment in the series to date. Heads don’t just roll; they’re
fucking obliterated, broken bodies and chunks of flesh splattering all
over the shop in a disturbing, yet oddly satsifying manner. Seriously,
some of this stuff is just jaw-droppingly gruesome. It also helps that
Mortal Kombat 11 is a stunning-looking romp.
Characters sport impressively nuanced facial animations that make
previous efforts look like Thunderbirds puppets, while the combat zones
are lavishly detailed, with flags rippling in the breeze, decaying
architecture glistening in the baking sunlight, and disintegrating
corpses keeping a silent watch over eerie, moonlit tombs. Simply put,
it’s the prettiest Mortal Kombat game to date.
Blow-for-blow, you can’t really top Mortal Kombat 11. It’s packed
full of content to keep you pummelling away for months. It features a
stonking story mode, and unequivocally the most technical scrapping the
franchise has ever put out. Yes, a few fan-favourites are absent and the
loot system is a little bloated, but really, these gripes are
inconsequential in the long run. With Mortal Kombat 11, NetherRealm has
achieved something pretty close to a Flawless Victory.
Developer: NetherRealm Studios Publisher: Warner Bros. Interactive Entertainment Available on: PlayStation 4, PC, Nintendo Switch, Xbox One [reviewed on] Release date: April 23, 2019
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