Fine-tuned

I can’t highlight the mesmerism of
Sayanora Wild Hearts’ shifting perspectives and flickering lights
without applauding its masterfully arranged sounds, which have been
swirling around my head for the past week. Praising one is to praise the
other, such is developer Simogo’s commitment to the unification of both
what you hear and what you see. Prior to launch, the Swedish studio called Sayonara Wild Hearts ‘a pop album video game,’
but I see it more as an elaborate, yet tight, stadium show from a
chart-topping synth group, with all the bells and whistles befitting an
arena that holds thousands. And I want to go on tour with them. Why?
Because I got too excited during Track 14 and hopped my face off the
guard rail, missing all the little nuances of the middle eight.
Thankfully, because Sayonara Wild Hearts is in fact a video game, and
not an £80-a-ticket concert, I can go see my new favourite artist as
many times as I like. And I do like! Because the more I engage with this
23-track performance, the more I can acknowledge its twists and turns –
it’s an endless runner, so there are a few. You’re by no means a
passive participant – steering away from obstacles, collecting hearts,
and pushing buttons rhythmically to boost your score – but you are
directed, and thus must experience the audio and visual artistry from
the same angle as everyone else. It’s an enthusiastic ushering, though,
eager as the developer is to show its instrumentation working together,
while asking for your input on when the crash should hit.
Navigating stages on the fly is fine, but learning them is far more
worthwhile. As thrilling as dodging parked cars on busy streets is,
knowing there’s a 50-point heart slightly left of the entrance to the
fourth alleyway – and, crucially, grabbing it – is glorious. Likewise,
perfectly nailing the slightly more complex rhythm-action sequences is
reason to tap your toe a bit more vigorously than you already were. All
that takes some time, mind; you must fall off your motorcycle a couple
of times before you’re totally familiar with the lay of the land. Rather
than slap you with a points penalty, however, Sayonara Wild Hearts is
simply keen to get you back on your bike as quickly as possible. The
skilled and ambitious are rewarded, never punished. It’s only right, as
they’ve been through enough already.
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Whilst a tad ambiguous, Sayonara Wild Hearts speaks to all who have
experienced, and overcome, heartbreak. The protagonist’s journey is
ultimately one of rehabilitation, chock full of emotive imagery. The
songs with vocals are obviously especially evocative, but it’s hard to
pick up every lyric when robot wolves are exploding and there are tight
corners to take. Nevertheless, her story, which probably has a few extra
aerial stunts and a pinch more neon colouring than yours, is a
relatable one.
Wouldn’t it be great if you looked out the window and you were
greeted with electric pinks, seafoam greens and trippy blues? It’s
hypnotic. Different shades of magenta dust the background of your battle
with two sword-wielding baddies; a minimalist woodland is illuminated
by an icy blue flash when your rainbow-antlered stag leaps over a large
chasm; and, brilliantly, there’s a bit where you’re catching a turquoise
vomit wave. That ‘80s fluorescence goes wonderfully with Simogo’s
penchant for hard zooms and twirling shots: it’s drastic in the most
stunning way. The camera sets scenes in first-person, before switching
to a side-on view, eventually settling behind the biker, and never is it
jarring. Again, you may struggle to pick up every available heart when
first wrestling with the volatile changes, but you can always have
another listen.
Driving trance, wispy shoegazing, and upbeat pop, the soundtrack
caters to most with a natural, deliberate flow; harsh deviations in
musicality from the previous are calculated and fitting with the ethos
of writing a well-crafted album. The only detour that feels slightly
lacking is when the game consciously slows down. After building so much
momentum, the delicate offerings feel ever so out of place. The
songs with vocals, however, stand out as particular highlights: giving
boss fights an extra oomph, these are typically the more sophisticated
arrangements, with delightful ghostly melodies echoing throughout. If
anything, some songs are over before you’ve had the chance to really
appreciate them.
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Simogo keeps Sayonara Wild Hearts to a tight 60 minutes, which is in keeping with the theme of writing a good album – few truly good
records last longer than an hour – but I did want more. Sure, I kept
dipping into particular stages to better my score and aim for the gold
rank, but certain ditties are a bit too ditty-y. Occasionally, you’ll
find yourself bopping along, enjoying the filthy beats, before being
told the bopping must stop in order to make way for forthcoming filthy
beats. Which you’ll obviously bop to, too. I guess there’s always the
difficult second album to look forward to.
Simogo isn’t one for sequels – we never got a Year 2 Walk or a
Device7 – but it would be a shame to never get new material from the
Sayonara Wild Hearts. Imagine the sophomore effort: more lasers, more
harmonies, more focus. Perhaps the group would look at tackling another
genre or a different artstyle. The possibilities… In the meantime,
though, I’ll stick my headphones on and enjoy this dazzling debut from
my new favourite artist.
Developer: Simogo
Publisher: Annapurna Interactive
Available on: Nintendo Switch [reviewed on], PlayStation 4, Apple Arcade
Release Date: September 19, 2019
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