The Bradwell family is best known for
developing home appliances and philanthropic water purification
research. Patriarch John Bradwell, and his daughter Melissa, are holding
a celebration of their latest breakthrough – the 'Clean Water
Initiative' – at the Stonehenge Museum. Inviting only the most esteemed
of the scientific and commercial communities, the party is well underway
when an explosion crumbles the museum to dust. Emerging from the
rubble, the protagonist encounters one survivor trapped behind a door.
Donning a Bradwell Guide – like Google Glass with an AI companion – the
protagonist and their new ally, Dr Amber Randall, venture deep into the
secret underground research facility beneath the Stonehenge Museum. What
follows is an exploration of the surveillance state, guilt and tragedy,
and misguided ambition.
That makes The Bradwell Conspiracy sound really stuffy, but it’s most
certainly not. The Bradwell Conspiracy takes place in the most vibrant
subterranean research facility I have ever laid eyes on. It’s a shame
that nearly all of it has been destroyed in the explosion, as
Architectural Digest would have been thrilled to give it a double-page
feature. Jonathan Ross – yep, Jonathan Ross – narrates a staff induction
before you’re off and running with Bradwell Electronics’ secret doodad:
the Substance Mobile Printer. This handheld 3D printer sponges up a
mysterious material called Substance, before spitting out the physical
representation of the various blueprints you collect through
exploration.
These objects help you solve the ruined research facility’s puzzles
and escape in one piece. Initially, the puzzles ask you to create planks
to cross gaps or find the correct blueprint to produce the correct
missing equipment, but they slowly become more and more sophisticated.
For example, one later puzzle, in a flooded area, required me to switch a
turbine on, then jump in a boat, as it was propelled away, in order to
reach high enough to print train tracks for the emergency exit pods (SMP
+ water = nope). The mechanics are incredibly simple: pick up
Substance; select blueprints; print the right stuff out. But it never
felt simple, and repairing the facility with puzzle solving made sense;
things are destroyed or broken and it’s down to you to fix them. Some
of the puzzles proper stumped me, but honestly, I could almost feel the
lightbulb flash above my furrowed brow when I put the pieces in place.
The puzzles are good, but the real stars of the show are its writing
and voice acting. The protagonist is silent, due to smoke inhalation
from the explosion, so they keep in contact with Dr Amber through the
Bradwell Guide. By taking photos of what they see and sending them to Dr
Amber, she’s able to offer routes through the rubble and hints for the
puzzles. Dr Amber is an optimistic, comedic and chirpy presence
throughout The Bradwell Conspiracy. Her love-hate relationship with the
well-intentioned, yet easily confused, AI that stumbles and autocorrects
a basic statement was one of the highlights of her character. She’ll
muse and chatter to you in the eerie silence saturating the facility,
and sending her photos of paintings, whiteboards, and offices will
elicit comments on the conspiracy lying beneath the glossy Bradwell
brand. Send her loads of photos and she’ll be snarky with you about the
spam. Occasionally, she’s perplexed by the photos you send, and responds
with a stock ‘I’m not sure’ quote, and then you’re aware she’s just a
character in a video game. But, aside from those moments, A Brave Plan
has written an intelligent and intriguing companion who, with an
excellent performance by Rebecca LaChance, puts a pep in your step
during the puzzle solving and quiet exploration.
When you’re on your own, there’s opportunity to explore the research
rooms and soak in the quiet and lonely atmosphere. Everything is hanging
still and static from the emergency evacuation, and, unlike some
walking sims or mystery games, you don’t have the option to pick up
objects or throw them around. It makes it all the more exciting when you
stumble upon something vital, like months of audio logs between a
researcher and the CEO, or love letters of an office romance. The game’s
environments aren’t a playpen for the player to throw objects at the
wall and see what sticks. The sticking stuff is already there, and a
curious eye is always rewarded with something new that progresses the
mystery along a bit.
As mentioned, the Bradwell Electronics’ secret research facility is
one of the most aesthetically pleasing places I’ve seen. It would have
been tempting to paint the rooms and corridors in a sanitised pale blue,
or lean into the drab browns and greys of rubble and destruction. But, A
Brave Plan chose instead to pull a small rainforest’s worth of Dulux
colour charts off the shelves, and paint with the vigorous energy of a
Year 2 art class. Each place in the research building has its own
personality and feels believable, every corner crammed with clutter.
There’s a throw draped on an office desk chair, to combat the
subterranean chill. There are tropical-themed birthday party
celebrations in the middle of an atrium where confetti is strewn across
the floor and someone’s brought a surfboard along just because. I spent
hours rooting around and peering through windows to expose the insidious
mystery, but also because I loved the detail and care that had gone
into making an empty research facility so full of life.
As the protagonist falls deeper and deeper within the facility, the
veneers of the Bradwell conspiracy are peeled away. It’s a slow
realisation, and it feels well-earned. When the rotten core of the
facility and the Bradwell philosophy dawns on you, it makes sense. It
didn’t wobble unsteadily between social commentary and spoofy comedy,
like an episode of Black Mirror. The game is a logic and platforming
puzzler, with a silly section featuring Jonathan Ross, and it turns out
autocorrect is still the bane of AI guides even in this highly advanced
alternate future. But, it also provokes an examination of truth in a
fake news era, the commingling of the state and the private sector, and
how to resist a capitalist dystopia.
Developer: A Brave Plan
Publisher: Bossa Studios
Available on: PC [reviewed on], iOS, PlayStation 4
Release Date: October 8, 2019
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