Ship happens

Remember the Dark Universe?
It was Universal Pictures’ grand idea to produce a number of movies
based on classic monsters like Dr. Jekyll / Mr. Hyde, Franstein’s
Monster, and Tom Cruise. You probably don’t, because the series started
and finished with one film. It’s risky business announcing a horror
anthology before a single entry’s been released; you could also say it
shows intent, ambition, and confidence, of course. Like most who adored
Supermassive Games’ homage to ‘90s slasher flicks, Until Dawn, I was beaming when news of The Dark Pictures Anthology broke; I wasn’t after I’d completed Man of Medan.
It’s difficult to talk about the studio’s latest without referencing
Until Dawn – its interactive love-letter to screenwriter Kevin
Williamson (Scream, The Faculty, and I Know What You Did Last Summer),
because the comparisons are clear. A group of sexy, controllable
20-somethings must avoid death by running away from spooky things,
whilst occasionally engaging in conversation about said spooky things. A
slow reaction during a QTE, or a piece of wayward advice for one of
your friends, and your five could become four, could become three, and
so on. Unlike Until Dawn’s cast of unlikeable – yet strangely endearing –
characters, the five playable assholes of Man of Medan have the
personality of pencils. Every time a new one is introduced, it’s quickly
established that they’re equally as uninteresting as the last.
Like other games of this ilk, the primary characters are somewhat
shaped by what you say and do. Although, when scripting and performance
is as weak as it is, it’s hard to care: aggressive or timid, sarcastic
or sincere, subpar lines are delivered with the indifference of someone
who texts back using only one letter because typing ‘okay’ takes too
much effort. Conrad, Brad, Julia, Alex and Fliss – the five primaries –
are supported by a group of villains that appear to be just as blasé
about happening upon a World War II ghost ship. It’s hard to blame them,
really, because the story behind the soldiers’ demise is just as dull.
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Through letters and newspaper clippings scattered about the place,
you learn more about what happened on the Man of Medan ship decades
before you and your humdrum pals boarded. Interacting with every
interactable and reading about what life was like for the American
heroes will give you a better sense of how tedious their story is, too. I
found just over half of the available collectables by the end; I’d also
realised I had spent too long searching for collectibles. I could’ve
found a few more pictures, though: those things save lives.
A collection of macabre paintings adorn the walls, and give you a
little insight into the ways in which The Bores can perish. In a similar
fashion to the totems of Until Dawn, these pictures show you a short
premonition of what the future can hold, depending on your choices. It
adds some weight – even if its false – to what you might first perceive
as a flippant decision: if Thingmajim is in that room with Whatsherface,
then Pointless McGhee could croak. Or maybe they won’t. These omens
play with your head in a truly delightful way. When playing with
friends, arguments about their meaning are deliciously amplified.
Movie Night is a multiplayer mode that has you assigning playable
characters to those on the couch with you: when its a scene involving
Fliss, your boyfriend takes control; when Conrad is up, so is your
sister etc. A lot of us passed the pad when playing Man of Medan’s (sort
of) predecessor, anyway, and this inclusion nicely expands that social
aspect by doling out fun little awards at the end of each
chapter. Shared Story, on the other hand, sees you and an online co-op
partner playing through different scenes of the game that are happening
simultaneously. So, whilst you’re in one area making choices, your buddy
is doing similar, somewhere else. It's a relatively pleasant way to see
the story from a slightly different perspective. Sharing the experience
certainly doesn't make the game more frightening, though.
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Man of Medan just isn’t that scary. After a lethargic opening, it
drowns in its own jumpscares, diluting any potential fright. It’s a
tactic that’s been used for eons, because it works, but poor pacing and
obvious telegraphing, here, means the ghosts and ghoulies are a minor
inconvenience at best. There is some mild pay-off with regards to the
mystical bullshit, but it’s difficult to not see that coming, either.
The Curator – your comically creepy storytelling figure that appears in
between acts – should instead be referred to as The Foreshadower, such
is his wont to make statements like, ‘everything may not be entirely as
it seems.’ Quite. His laughter lines and weathered paws, however, are a
welcome respite from the #allthefilters young 'uns.
It would be easier to stomach the loans from Madame Tussauds, with
their unnatural smiles and immovable foreheads, if Man of Medan ran more
smoothly. On a number of occasions during my time with it, there were
problems with the lip-syncing, as well as framerate issues that affected
quick time events and a frustrating rhythm action minigame; not ideal
when you’re in a life or death situation. It’s a shame, really, as even
though the personalities aren’t anything worth remembering, the format
still works. Scanning the screen for the next button prompt, or choosing
what to say or do within a given time, creates a sense of urgency,
regardless of what it’s in relation to.
At the end of the day, those brief moments of concern are ultimately
swallowed whole by apathy for The Flat Five. As the credits rolled and
The Curator waffled on, I realised I had zero desire to see the game’s
different outcomes. I didn’t care about Julia, I had no attachment to
Brad, I couldn’t remember the lad from Quantum Break’s
name. My hope for a second entry in The Dark Pictures Anthology is
based purely on what Supermassive Games did four years ago, making Man
of Medan one of 2019’s great disappointments.
Developer: Supermassive Games
Publisher: Bandai Namco
Available on: Xbox One [reviewed on], PC, PlayStation 4
Release Date: August 30, 2019
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