The Alright House

No morning coffee? Americans can give
water a go. Internet’s down? No problem: social media isn’t of interest
to these people when they can gawk at Old Glory for hours on end. A dead
healthcare system? That’s when they turn to what they know best: guns.
The Division 2 outlines how the red, white and blue spirit allowed folks
to rebuild society in a Washington D.C. ravaged by some severe
sniffles; all they had to do was grow some crops and shoot some bad guys
– it’s the American way, after all.
There’s no comment on the States’ attitude towards arms, even when
blood is shed on some of the country’s most notable landmarks. You’re
trigger-happy inside the MLK Library, stick bullets in paramilitaries on
the steps of the Lincoln Memorial, and down enemies at your home base
of the White House. The Division 2 showcases an unwavering amount of
imagery that could have had a meaningful impact on players, if
highlighted in such a way; instead, you’re Judith Chalmers with an
assault rifle, oohing and aahing at Massive Entertainment’s recreation
of the U.S.A.’s capital. It’s a vapid depiction of a realistic dystopia,
full of red barrels and devoid of stimulation.
Structurally, missions are equally as exhilarating. They revolve
around you popping out of cover to clear areas of hardy boys, capturing a
point, and then defending it. The three adversarial clans – and one
more in the endgame – have drafted in some of the hardiest bastards
you’ll come across, with each soldier soaking up clip after clip before
they give in. It’s relentless, especially when playing solo. Success,
then, is so very sweet. As conflicted as I feel saying it, the shooty
bang bangness is good. In lieu of a deeper meaning to what
you’re doing, Massive has made sure the actual doing part is pretty
accomplished. It is more enjoyable when in a squad, though. I mostly
played with randos, and thankfully they always stuck to the script. A
half an hour in the company of a given group would beautifully see
everyone recognising their roles, coming up with strategies without
uttering a single word.
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Rivals will rush you with batons, flank you with machine guns, and
bombard you with projectiles, forcing a dynamic fight where camping
isn’t an option. There’s an intelligence to their hostility that
pressures you to truly think about your weapons and gadgets, as well as
your movement across the varied locations. It’s not the prettiest game –
textures pop like balloons, and botox seems to be plentiful for the
folks of Washington D.C. – but beginning a new mission brings with it
excitement at what the environment will present. Plant pots on lush,
rooftop gardens give you respite in battle; a once luxurious hotel
houses more evil than normally supplied by holiday-makers; and in what
is definitely not an allegory for news coverage in 2019, but could’ve
been if they wanted, cameras in a production studio voyeuristically look
on at the devastation you and others around you cause. Repetition is
somewhat quashed by ever-changing arenas, stocked with plenty of items
for you to better your gun-loving avatar.
We’re a simple bunch: seeing numbers go up brings about an ecstatic
reaction that The Division 2 is more than happy to play to. Land a shot?
Numbers. Listen to an audio log? Numbers. Grab a sweet new deathbringer
that’s way cooler and shootier than what you’ve got equipped now?
Fucking numbers. You’re never wanting for new items in this shlooter,
either. Dotted around the dangerous open world, and released from
soldier corpses like a fart they’d been holding in during combat for
fear of banter that verges on bullying, loot isn’t in short supply. And,
in contrast to similar, recently released video games that rhyme with Schmanthem,
you constantly feel like you’re progressing. The mask and shotgun you
nab at the end of a mission will at least be on par with what you’ve
recently acquired, and regularly an improvement. Loot can be sold to
shops for cash or broken down for crafting parts, too, meaning there’s a
benefit to the surplus. Little is wasted when it comes to your
tinkering. And you’ll do a lot of that.
The White House acts as your home base, brilliantly, and
allows you to donate resources to projects within the community in
exchange for XP, buy and sell items to the makeshift corner shop, pick
up side missions, and unlock new gadgets and perks. These near-future
toys are pivotal in combat, adding another tactical layer due to some
being offensive, and others more defensive. Dumping your accrued points
into the Perks is also crucial, enabling you to carry more weapons,
grenades, crafting materials and the like.
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Kitting your character out in the best gear takes time. There’s a lot
to be said for choosing the holster with the bigger number, but it’s
important not to disregard the bonus attributes the slightly weaker one
may have over the other, as well as the fact that a completed set of
armour buffs you further. The same can be said of weapon mods, which see
you trying to balance the positives and negatives attributed to your
SMG once attached. Fiddling about in the menus only becomes a moderate
inconvenience because of the regularity with which you get loot. It’s
wall to wall greens, and blues, and purples. OH MY! Being betrayed in
the Dark Zone elicits more rude words than that.
The celebrated PvPvE Dark Zone from the original is back, and with
normalised stats, is forgiving to the curious. The added element of
coming up against other real players adds a tension not experienced in
the main game, allowing you to create your own stories in a game that's
in need of some. That aggression you have for others can also be
unleashed in the new 4v4 multiplayer Conflict mode; both the King of the
Hill and Team Deathmatch-style offerings are a pleasant enough, brief
distraction from the rest of the game, but not much more than that.
Those looking for well-thought out combat in arenas where enemies
have positional awareness will feel fulfilled. The loop is satisfying,
because the shiny carrot at the end of the stick is within touching
distance at all times. Those looking for reason behind it all will feel
cheated. The Division 2 could have been more. But, hey, as far as dull,
well-made third person shooters without a single thing to say on
absolutely anything, this is a pretty decent one.
Developer: Massive Entertainment
Publisher: Ubisoft
Available on: Xbox One [reviewed on], PlayStation 4, PC
Release date: March 15, 2019
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