The horrors within the virtual space of
first-person psychological thriller Transference are very real; the
Hayes family are trapped in this hellscape of zeroes and ones. The
audible pain and suffering rings out around this modest Boston flat
that’s home to father Raymond, mother Katherine, and son Benjamin. Each
is living a torturous existence, trapped in their own version of the
familial abode that’s come from the warped mind of patriarch Ray. And,
for give or take two hours, so are you.
Scientist Raymond’s goal, you find out from the off, is to transfer
the human cognitive system into a simulated environment. Using the Hayes
clan as guinea pigs, Raymond ‘relocates’ his family into this world of
computer code, which you learn about by digging around their apartment,
uncovering how much of a monster this husband and father is. While the
fear of shadowy figures and flashing lights is common, the themes of
domestic violence and child abuse are just as apparent. You don’t meet
any of the three primaries in the present; instead, you identify this
appalling past via old videos of Raymond being aggressive with his son
and recordings of once-talented musician Katherine pining for something
better. It’s not subtle and it is overacted at times, but due to its
on-point pacing, it’s a harrowing tale that grabs hold for its runtime.
If you’re not that inquisitive and don’t opt to pick up every item in
front of you, maniacally rotating it back and forth to see if you’ve
missed something, then it won’t take you as long, perhaps. However,
those little trinkets dotted around the house are the window into their
torment, adding wrinkles that would otherwise go undiscovered.
Alternatively, you can just focus on the adventure-style puzzles, which
sadly diminish as the story progresses. Using light switches, you can
transport yourself between different recreations of the flat, bringing
items of interest from one virtual reality to the next in order to make
narrative headway. Some are engaging, like one that involves looking at a
sequence of numbers from a different perspective, but the challenge can
be barreled through in some later sequences. It’s a shame because it
shows real promise in this avenue, only to throw it by the wayside.
There’s plenty of fake peril: a big, glitchy mess of a monster pops
up on occasion, but it’s either scripted or used as a means to tell you
that you’re going the wrong way. Transference is by no means a passive
experience, but it is one crafted by both a developer, in Ubisoft
Montreal, and a film production company, in Elijah Wood’s SpectreVision.
Ensuring those playing see this story of heartbreak and terror to its
conclusion is clearly put above anything else. You’ll rarely get stuck
for too long. And while that adds to how well-paced it is, I was left
wanting a bit more when it came to my interaction with the puzzles
presented. I was well sated for scares when walking around every corner,
or opening every cupboard.
Transference is goosebump-inducing. Granted, every glimpse of a
silhouette makes you stop dead in your tracks, and live-action messages
from the Hayes family never clash with the environment, but the use of
sound is where Tranference’s effect is truly felt. A whisper in your ear
makes your skin crawl; a harsh screech will force a jump; and a violent
hammering on the door prompts a nervousness that shakes you to your
core. It’s delightfully horrible – play this one with headphones. You
can play this, as I mostly did, without VR goggles, but, if you so wish,
you can immerse yourself further into the world of the mad scientist by
strapping on a PSVR, Oculus, or Vive headset. Obviously, this ratchets
up the scares. And that’s even after you realise that there isn’t much
in the way of actual danger.
Transference is very much a video game made with some people in the
movie business on staff: it’s flashy, it’s dramatic, and it doesn’t
outstay its welcome. The story of one man, his magnum opus, and the
destruction of the family unit compels from start to finish, and is
positively frightening in the process. It is also, however, lacking a
little bit of sophistication in its delivery – despite some decent
acting performances overall – and some more brain busters post the first
act. Still, it’ll be intriguing to see if Wood’s SpectreVision
continues working in this medium, as well as film, and transfer what its
learned here onto project two.
Developer: Ubisoft Montreal / SpectreVision Publisher: Ubisoft Available on: PlayStation 4 [reviewed on], Xbox One, PC Release Date: 18 September, 2018
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