Such a vision outdoes even Disney, when it comes to contrasting
beauty and the beast, and it should be one of the more exciting things
I’ve done in games this year. But, aside from the pleasing bob of the
hound’s head below the crosshairs, there is a static drabness to it all.
The German soldiers are all as dumb as dolls, standing still and then,
when you’ve char-grilled one of their comrades close by, hopping to and
fro, firing limply in your direction, and waiting to receive a roasting
of their own. Another mission, which has you flying a drone through the
gloomy bowels of a German research facility, opts for a stealthier tack.
This amounts to plunging down on a panic button to cloak yourself,
hanging just above your prey, and pulverising them with a bolt of
lightning.
Far more interesting, and what makes the drone segment the best thing
about Wolfenstein Cyberpilot, is the chance to drift over the desk
clutter of the Third Reich. As is often the case with VR, it isn’t the
explosions I’m drawn to but the ashtrays, the mugs, and the monitors,
scrawled with glowing green numbers. The surfaces here aren’t gritted
with as much fine-grained detail as, say, Blood & Truth,
which gave us clipboards, vapes, and takeaway trays to pore over. Alas,
owing to the remote nature of your mission, you can’t actually pick
things up outside the lab. I found myself, when the litter failed to
draw me in, gazing down at my own virtual hands; Wolfenstein Cyberpilot
has, I’m pleased to report, very good hands – gloved, zippered, and
scratchy. It’s the only reminder that you are, in fact, playing as a
person, and not the robots you hijack.
Not that you’re much of a person. You never speak. You have
no name – your handler, Maria, refers to you, with a husky French lilt,
as simply ‘Cyberpilot’ – and you spend most of the time possessing
moving metal. You could accuse the game of being stark of story, but, to
be honest, I didn’t mind that. After Wolfenstein: The New Order and Wolfenstein II: The New Colossus,
it’s something of a relief not to inhabit human flesh. The atmosphere
of Wolfenstein is bitter and black-hearted. Even the heroes come
ready-cruel, hardened by the unstinting brutality they are subjected to
and forced to mete out; any skin in these games is indistinguishable
from the brushed steel of the Nazi new world. Even the humour – burnt
and brittle as coal – opts for archness and irony over warmth of any
kind.
‘I’m Jemma. I like poetry and punching Nazis,’ says your A.I.
assistant, refuting, with adolescent snark, Adorno’s famous declaration –
‘There can be no poetry after Auschwitz.’ In Cyberpilot, just as in the
previous two Wolfenstein games, acts of depravity are carried out with
the air of righteous justification – ‘Killing Nazis isn’t just fun and
games. It’s necessary,’ says Maria. And if you have a taste for the
liquorice-dark drollness of the series, you’ll find much to grin at
here. You will also find a curious VR companion to Wolfenstein
Youngblood, which takes place soon afterwards and occupies the same
space. For me, the initial novelty wore thin as I found myself floating
or clomping restlessly towards my objectives, doing whatever was
necessary and wishing for more fun and games.
Developer: MachineGames
Publisher: Bethesda Softworks
Available on: PlayStation 4 [reviewed on], PC
Release Date: July 26, 2019
0 Comments