Can a zombie be a Nazi? Are we to treat
such a mingling as a double helping of malice, or does one cancel out
the other? Is death sufficient to drain the soul of political drive, or
is it doomed to march mindlessly on? This illuminating line of
philosophical inquiry is launched in Zombie Army 4: Dead War,
in which the freshly resurrected hordes of Hitler’s forces are fouling
up the European theatre, specifically Italy. The answer—stoically
offered up not only by Karl Fairburne, the returning hero of the Sniper Elite series,
but by new comrades Boris, Shola, and Jun—is simple: why bother
wondering, when a bullet, preferably to the cranium, cures both ills?
This being the fourth entry in a series that started as DLC for Sniper Elite V2,
it should come as no surprise that the meeting of bullet and head is
held in high esteem. Shoot a foe from great distance and you will
trigger the series’ much-celebrated kill cam: in which black bars clamp
the screen in a cinematic frame, slow motion descends like anaesthetic,
muzzle flashes unfurl like sped-up flowers, and bodies are illumined
with X-ray vision before being blown apart. It’s a vicious ritual, with
roots in the anatomical demolition of 2011’s Mortal Kombat and the sniper rifle from Max Payne,
which garnished each kill shot by mounting a camera above the fated
bullet as it soared home—the way Kubrick plunged after Major Kong as he
bestraddled the plummeting bomb, in Dr. Strangelove. It drips with
humour that’s less black and bitter than Kubrick’s; it feels earnest and
irony-free—a grinning celebration of the kind of violence that only
video games, with their knack for mechanical cruelty, can dish up.
Where Zombie Army 4 has the edge over the Sniper Elite series
is in the way it keeps back its crowning party trick for more
occasional appearances; you spend most of the time dealing with mobs at
medium range. I found myself falling back on the MP44 (a sort of
proto-assault rifle), sweeping across the tops of the crowd, surfing a
sea of headshots—which have the same peeling crunch as a pistachio
shell—and charging the combo meter. Frequency and excess take precedent
over iron-sighted skill, in other words, and the campaign proceeds on
the notion that an arena brimming with bloodshed and carnage isn’t as
good as four of them back to back. The game is geared for co-op play, in
which up to four people join battle to thin the ranks of the Reich,
and, though the game scales to accommodate solo play, you’re still in
for a long, at times repetitive, ride. My advice for the lone operative
would be to do as the dead do: bite off chunks and chew through at your
own ambling pace.
To the game’s credit, the meat of the action is trimmed with
upgrades: weapons are souped up in ramshackle style—gas canisters and
blades duct-taped to barrels—and perks are plugged into unlockable slots
to supercharge your character’s abilities. The entire thing rumbles
along with pleasing grit, which is no surprise, given that the developer
is Rebellion: a studio that considers a polished product something to
recoil from, the way a vampire shrinks at the searing touch of holy
water. Games like this, Sniper Elite, and 2018’s Strange Brigade all
have a rough-hewn quality, courtesy of the Asura engine, as though they
bore the stamp of a grindhouse film studio. (Indeed, the posters that
bracket each of the main missions are stamped with exploitation-film
style, with titles like Zombie Zoo and Rotten Coast.)
You could consider the game’s numerous glitches as a kind of
meta-contribution to this aesthetic, but, having laboured through a
number of instances where my HUD was obscured by the lingering letterbox
format of the kill cam, or where I have been inexplicably insta-killed,
I have come to the conclusion that I would prefer a patch. Aside from
anything else, the bugs—which aren’t a deal-breaker—puncture the thickly
laid atmosphere. The recipient of the nastiest treatment in Zombie Army 4 is
neither the allies, the axis, nor the legions of hell but the land of
Italy. Consider it comeuppance for its sun-baked treatment in Sniper Elite 4.
Here is your chance to see the lemony zest of Venice and Rome spoiled
and browned, or how about a half-drowned Naples, with flows of gulping
lava below and skies that have broken out in a fireswept rash? The
Italian tourist board may consider litigation.
What you hear is as potent as what you see; the soundtrack throbs
with synth, evoking the apocalyptic twangs of The Warriors, and there’s
nothing like having the eerie quiet of a new area smothered by a rising,
rotting chorus of moans. The mood wafts above it all, overpowering any
laughable suggestions of plot or character—neither of which fuels Zombie Army 4. Having said that, I do have
a soft spot for the bloodied and bandaged visage of Karl Fairburne, who
hails from the same hard-knocking school as Gabe Logan, from the Syphon Filter series:
heroes who are impossible to uncage from context, who are vested and
invigorated only with the grim purpose of their days—and who we couldn’t
imagine, say, labouring over a gauntlet of choux pastry to impress a
party of dinner guests, or slipping into a long, Radox-brewed soak with
the new Hilary Mantel. Nor would we want to, and nor would Karl. He awaits the zombie apocalypse with the zeal of someone who just got a new lease of life.
Developer: Rebellion
Publisher: Rebellion
Available on: Xbox One [reviewed on], PlayStation 4, and PC
Release Date: February 4, 2020
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