Mushroom for more new stuff
In 2014 Nintendo took those Fez-like
bonus stages that were included in the terrific Super Mario 3D World and
fleshed-out the idea by giving the sentient fungi their own proper 3D
puzzle game in Captain Toad: Treasure Tracker.
This is becoming a bit of a pattern; games that created some buzz on
the Switch’s predecessor are making their way to Nintendo’s hybrid
handheld, and this re-release of the Wii U original serves as a reminder
that this world-twisting, diamond-collecting adventure starring two
living vegetables is a wonderfully pleasant experience.
Each stage of Captain Toad takes place on its own little island with
inoffensive baddies, a couple of switches, and special items like the
smashy-smashy pickaxe scattered about the place. As either the titular
foodstuff, or Toadette, you amble through the environment collecting
coins and picking up the three sparkly diamonds within, eventually
getting to the end-level star before moving onto the next colourful
backdrop. There’s no time-limit, and peril is kept to a minimum – like a
relaxing stroll along the promenade with your one and only, dealing
with youths firing bottles of White Lightning in your direction
sporadically with the simplest of ‘I will destroy you’ looks, it’s all
quite relaxing. And the star of Treasure Tracker isn’t either of the
edible annoyances; it is in fact how well put together these stages are.
Every one of the 60+ levels is their own little puzzle unto
themselves, and the only way to figure out the solution is by swinging
the floating camera around every which way. Doing this, you discover
parts of the world that are otherwise obstructed by large obstacles or
enemies; you’ll also spot some pathways that are inaccessible until you
use the valves on the ground to rotate them into a traversable position.
It’s a really clever way to get you to pay more attention to these
compact haunted houses, sunkissed beaches, and fiery lava pits; you
might be sleeping on a hidden diamond, or a coin stash, after all.
There’s variety in the places you visit, too, and how you interact with
them; some minecart levels and boss battles are thrown in and feel
refreshing at just the right time.
/https://s.videogamer.com/meta/b04d/4ffd6fbd-36ef-49d4-bc19-5e1ebed4c5d8_dxciyq-Xtr83WDNfE1U10YQSvNLix0Rf.jpg)
Whilst the majority of Captain Toad’s offerings will hardly wrack
your brain that much – most levels are over in a couple of minutes if
you’re hunting for those shiny gems, so ideal for the Switch – there is
the odd occasion where you will be tested. Seldom, yes, but trickier
levels do pop up, and it’s not just in the late game. If anything, the
pacing is a little strange; you can have seven or eight simple ones and
then, out of nowhere, a tougher one, and then back to the cheerful brain
ticklers.
Each of the terrifically designed worlds has optional challenges
attached too: kill all the baddies, don’t be seen, and so on. As well as
that, there’s the option to find Pixel Toad. This hide & seek mode
asks that you scour every nook and cranny of the area for an old-school
looking mushroom, generally adorning the walls. When playing handheld,
you just tap the old-school looking manky part of a stir fry, but when
playing on the TV you point your cursor and hit the shoulder button on
the controller. This cursor is an absolute pain.
Thanks to motion controls, you can stop adversaries in their tracks
and push movable platforms with your reticle, but it feels like it’s
forever fighting against you and not moving exactly where you want it to
go. You can reset it to the centre of your telly whenever you like, but
throughout my time with Treasure Tracker it just felt like an intrusive
dot on screen that was getting in the way of all the Nintendo Charm™.
/https://s.videogamer.com/meta/73ec/8aa68246-2e90-42c6-9249-1783109270e4_2UPGBLQrf_hhZIILojoxjXqVkEI1w2Fc.jpg)
In two-player, though, it works a bit better. The multiplayer option
isn’t anything incredible, but it does allow for those less skilled
players to get involved at least. One of you plays as Toad or Toadette,
while the other becomes the cold-blooded sniper who is able to fire
turnips at will, aiding the mushroom on their quest for twinkling
trinkets. It’s completely fine.
The volume of content that’s been added to Treasure Tracker is a
little underwhelming. On top of a number of bonus stages that appeared
in the initial release, four Super Mario Odyssey-themed
levels are unlocked after the end-game or by tapping an Odyssey amiibo
on your system at any stage – a little irritating either way because
you’re asked to fork out more cash, or hammer the game all over again to
get to the new stuff. The quality of the Mario stages is indisputable,
however; I’d just like more of it.
Captain Toad: Treasure Tracker fits the Switch like a glove with its
bite-sized levels that allow you to graft for glistening jewels at your
leisure. If you played it four years ago, then there sadly isn’t a whole
lot here that will feel fresh, but that doesn’t mean the base game
isn’t as fun as it was four years ago for both experienced players and
newcomers alike.
Developer: Nintendo
Publisher: Nintendo
Platforms: Nintendo Switch [reviewed on], Nintendo Wii U
Release date: July 13, 2018 (Switch), January 2, 2015 (Wii U)

0 Comments