It’s hard to figure out where it all went
wrong for society, sometimes. I often say it’s social media that will
be our eventual downfall, but ultimately it’s the people using the
platform, rather than the nefarious people behind them that cause
trouble and strife. Yet here we are, in 2018, and Ubisoft has a game
where some reprobate may as well be screaming “bodacious”, or “totally
tubular” at you while playing. History is cyclical, but if we’re heading
down that route again I’m going to live in a cave by the sea.
My own personal preferences aside, I struggle to understand to whom
The Crew 2’s kind of raditude appeals to. The entire premise is to get
famous by doing cool shit and upping your social reach; the more
followers you have, the higher “rank” you are in the world of car,
motorbike, boat, and plane racing. This is a game that equates follower
count to success. I feel sick.
But look, you don’t really spend all your time listening to a handler
spouting absolute drivel and pimping you to every would be sponsor or
brand (there’s an awful lot of brands prominently displayed, actually),
because this is a driving game, after all. It’s an open-world driving
game, in fact, and one which doesn’t really have enough of a hook to
pull you deep into it.
There are races, of course, for all manner of disciplines, but most
of them don’t even require you to finish first: top three will do it.
Can you think of another racing game that does that? A racing game where
actually winning a race is equally as important as coming third,
because either way you gain more followers? Sorry, I’ll get past this. I
promise.
The lack of a hook is a real problem, though. Do a race: get
followers. Maybe buy a car if you get some cash, but only if you want
to, because there are loads of cars anyway. Finish a race and pick up
loot which makes your car, plane, bike, or boat better: slot those
coloured loot pickups into place, but to what end? Sure, your vehicles
get better, but it’s not a numbers game – not really.
It’d be forgivable if the map had events littered throughout –
similar to the way the first game did – but despite the pretty visuals
the world feels strangely barren at times. There’s a photo mode that
asks you to take pictures of things like bears, notable landmarks,
condors, and I think a moose, probably, but it’s not ideal to be
travelling at breakneck speed and be told “QUICK! TAKE A PHOTO OF THAT
PIGEON!”.
But it doesn’t even feel as though Ubisoft wants you to explore the
map all that much, either, because every event can be accessed simply by
going to the menus and selecting the discipline and picking a race,
which will fast-travel you to the location. All you need to do then is
drive to the starting grid. I’m all for accessibility, but it feels like
a better choice would be to have fast travel locations rather than just
letting you jump to any event, anywhere. All that time spent building a
believable version of the United States only to make it easier to just
jump around via menus.
It feels as though The Crew 2 is trying to be all things to all
people. Accessible yet challenging - it has rubber-banding: spend ages
in first place, make one mistake and you’ll be in eighth. Other
real-life players appear in your world, but there’s no obvious way to
interact with them. Sometimes they’ll just appear as ghostly apparitions
you can drive straight through. It’s full of flashy menus and colourful
overlays, none of which actually explain simple things.
The handling is all over the place, too. Some vehicles feel superb,
like powerful, grunting beasts that turn you into Tim “The Toolman”
Taylor - a real man’s-man. You know the type: a massive pair of bollocks
that hide a tiny, unsatisfying penis (these guys are all over Twitter,
if you still need more examples). Bikes are squirrely and hard to tame,
boats feel beefy (like the meat, not former English Cricketer Ian
Botham), and planes feel dangerous and hard to master, offering the
chance to do loop-de-loops and swing under bridges to gain extra
followers.
The cars are the stars, mostly. Races across tight streets are fine,
but then they’ll suddenly open up, offering ramps which give multiple
paths, taking you into flood canals that call to mind the truck chase
scene in Terminator 2. You can ignore racing for a bit, if you choose,
and take on your friends by setting speed goals, or just listen out for
your radar to ping and hunt down loot, but eventually you’ll just turn
into a plane and take to the skies again. That said, it’s hugely
refreshing to play a game with cars in it that doesn’t have a racing
line all over the track every single time you take control. Here, you
drive the course how you see fit: overtake how you will, use your
vehicle as a pinball if need be, but you are in control of the racing
line.
One of the best mechanics in the game, and The Crew 2’s main trick,
is that you can have a favourite vehicle in the three main classes
(plane, boat, automobile - perhaps trains will be DLC) and can switch to
them on a whim. It’s mostly ace within the early hours where its
comedic value is so high. Flying over a body of water and fancy just
suddenly turning into a car? That’s fine, you can do that. But the
instant you hit the water you’ll get one of the very hip overlays
appearing on-screen putting you back somewhere safe. Likewise, fancy
just suddenly beaching yourself on the road as a boat? Well that’s
something you can do, too. In fact, one of the more enjoyable things to
do is fly over a city and try to time the button press just right so you
fall as a car onto the top of a high-rise building.
While it may be fairly barren of content, there’s definitely lots of
work gone into creating a real-life-ish version of America, and it’s a
lovely looking game to just exist in at times. It’s perhaps unfair to
just say “driving games look good anyway”, because this game looks
stunning at times. As day turns into night, fluorescent lights will turn
simple bridges into attractions for your plane, and the weather effects
are terrific, too; droplets of moisture reminding you to concentrate
and be wowed by the pretty looking world you’re exploring. You’ll
nose-dive towards the water, then pull up, switching to an inverted
low-to-the-ground effort, pull away and switch to a boat before hitting a
jump and switching to a car to land on solid ground, screeching to a
halt in an exhausted mess, all while looking better than Clarkson ever
did. The prick.
There’s a good game hiding underneath all the nonsense, and I suspect
in 12 months after numerous updates it’ll be far better than it is now.
Despite some off-putting pop-in (even on Xbox One X) and some less than
exciting races, there’s a core idea that is so fantastic it’d actually
be daft not to keep making more of this series. It wants to be Forza
Horizon – a game that straddles the “dude” and “gearhead” line
beautifully – but its attempt at aping the success of Playground Games’
franchise comes via the filter that gave us Steep, and thus it stumbles
and falls.
Despite the tone, despite the irritants that will stop you giving
hours to it at a time, The Crew 2 isn’t a bad game; I can’t stress that
enough. Sure, it’s well made, but it’s uninspiring and, too often, just
boring, eschewing the Inception-like world bending the pre-release
trailers promised for simple street racing, a dull XP system and,
honestly, things like drift racing which are mostly done better in other
games. What you’re left with is just an average game, and that’s
disappointing given how brilliant a game with this idea could be.
Developer: Ivory Tower
Publisher: Ubisoft
Platforms: Xbox One [reviewed on], PC, PlayStation 4
Release date: June 29, 2018
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