More respected than El Santo, and more
influential than Mil Máscaras, Juan is the greatest luchador in
professional wrestling history. Not concerned with runsheets, house show
loops, or backstage politics, Juan is a family man that’s only
interested in the well-being of his nearest and dearest. After dying,
being resurrected, obtaining superpowers, becoming a chicken, and
essentially saving the world in his first outing – it was a busy day –
Juan has put his feet up in the Aguacate family home, reflecting on past
glories at the beginning of Guacamelee 2. Cue goat man Uay Chivo, from
the first game, to tell you that the Mexiverse is under threat from rudo
grappler Salvador who’s after the sacred guacamole. Naturally enough,
it’s your job to save the day in this exploratory platformer-cum-brawler
sequel. The story merely acts as a guide on where you should go next in this
large open map, rather than keeping you perched on the edge of your seat
in anticipation of the next beat. Sticking on your luchador mask once
more, you must go between the land of the living and the dead, and put
an end to Salvador’s evil plot of tasting the hallowed avocado-based
dip. The writing isn’t overly funny, barring a handful of smile-inducing
moments, and is retreading old ground a lot of the time. However, there
is one bit that shows Wonderwall can still be a device for comedy and I
thought those days were gone, so fair play for that. Like the original, the most delightful aspect of Guacamelee 2 is how
developer DrinkBox Studios marries combat and traversal. Before long, on
top of spamming the square button to lay a hurting on skeletal baddies,
you have a multitude of special maneuvers that aid you on your quest:
an uppercut, a dash punch, a downward splash, and a headbutt. And while
these are wonderful when it comes to disposing of your increasingly
difficult adversaries – like a hoover with multiple attachments being
sold on ITV in the early hours after one of those call-in gameshow
things that makes you question humanity – they’re vital for getting to
those hard to reach places.
When a double jump won’t do, use your uppercut to launch yourself
skyward and reach that platform overhead. If you need the slightest of
pushes to plant your feet in that inviting gap to your right, you can
employ your super dash punch, making it a cinch. These powers,
colour-coded as they are, also unlock areas in the open world that were
previously inaccessible – your headbutt blowing through yellow
barricades, and frog splash demolishing green manhole-like barriers.
Probing Juan’s environment, while fun, doesn’t always feel necessary, or
rewarding. You'll often double back on yourself, but many of the
optional, less-travelled paths don't yield large enough rewards –
especially considering the steeper challenges they present. The chicken
dungeons, however, do. Yep. Chicken dungeons. Like a shit Optimus Prime, you could transform into a chicken in the
original Guacamelee in order to pass through smaller areas, but now you
can peck away at your attackers to your little feathered heart’s content
with your own poultry-powered special moves. Throughout Guac 2, there
are these challenge rooms that, when complete, see you build up your
arsenal of moves for your fowl form. Whilst the burly wrestler’s special
moves see you darting up-down-left-right, these chicken moves allow you
to propel yourself diagonally at enemies and passageways, or roll
towards the feet of your foes like the bawking bowling ball you’ve
always known you could be. Seeing as it’s more fleshed-out than before,
it makes sense that an emphasis would be put on the chicken portions,
but the thing is that it’s not as complete an experience as when you’re
in control of Juan. It’s a nice distraction from time-to-time, but I
want to be in control of the beefy brawler more; the platforming is more
precise, and the action more varied when you’re switching between
realms while donning the adult-sized hood. The beautiful world of Guacamelee 2 also has two forms you can freely
switch between: the living realm, and the spirit realm. Certain
platforms and pathways are only available in one or the other, forcing
you to shift between both; many of the platforming puzzles depend on you
swapping in quick succession, too, resulting in some inhuman displays
of dexterity that are so gratifying when executed well.
You’re a celebrated wrestler, though, so while your special moves can
be utilised to get around the map, they’re also imperative for when you
want to lay the smack down on a whole host of boney, candy asses. The
colourful characters that aim to halt your progress range from easily
dispatched fodder, to shielded badasses that require a bit more skill.
Like the locked passageways, a pulsating orange outline shelters them
from attacks until you roll towards their metatarsals in your
alternative form, and they won’t take any damage until you break their
glowing blue aura with a dash punch right in their exposed skull. When
their health is low enough, you can perform some more traditional
wrestling moves like a suplex or piledriver and make them wish their
bones, their bones had more calcium, because that’s a natural law. Like
the dance that happens in the squared circle, it’s tremendous when it
all comes together. Possibly the most disappointing thing about Guacamelee 2 is how
familiar it all is. Granted, the combat sings when you’re rolling, and
platforming is satisfying when working in your superpowers, but the
added importance put on your chicken form doesn’t match what you can do
as Juan, and could do in the original. Look, it’s more Guacamelee and
while there are new additions to the formula – a grappling hook, a new
skill tree, drop-in drop-out four-player co-op – these things don't have
much of an effect on the formula. But hey, even if it doesn’t have the
same explosive punch it did when first unleashed upon the world, it’s
more Guacamelee and that’s a very good thing.
Developer: DrinkBox Studios
Publisher: DrinkBox StudiosAvailable on: PlayStation 4 [reviewed on], PC Release Date: August 21, 2018
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