For the avid player, the act of stumbling
across any courtyard in reality is underwhelming. Firstly, the sort we
are accustomed to often require a trip to a National Trust property.
Generally, they are much smaller than we expect; the far end is oddly
absent a clear objective marker; and they are largely lacking in
waist-high walls behind which to take cover, which is irrelevant anyway
because they arrive completely clear of cronies – unless, of course, you
go with English Heritage.
Imagine, then, after playing Strange Brigade, the disappointment that
would befall any player should they ever travel to Egypt. Gone are the
pendulous axes, the pressure-activated flamethrowers, and the
spring-loaded wall-traps – all replaced with pedestrian pyramids and
suburban sand. Such is the game show world presented to us in
Rebellion’s shooter: more obstacle course than ancient tomb, its
contestants similarly focussed on the amassing of points and prizes.
The official party line, however, is that they are there to
save the world. Arriving in Egypt in their airship, the team aims to rid
the world of the newly awakened Seteki, a Witch Queen whose scabrous
rule of Saharan Africa, nearly 4,000 years ago, led to her being
overthrown – her temples sacked, and her existence erased from the
history books. Her resurrected armies now crawl over dig sites and
temples like ants, its ranks swelled with skeletal soldiers, mummies,
zombies, supersized scorpions, minotaurs (pinched from Greek mythology),
and all sorts besides.
The Brigade’s methods are part of a gaming tradition that predates
even Seteki’s rule: shooting things. It’s unfortunate, then, that
gunplay is a flighty affair, with sensitive aim and a pinprick
crosshair, and its jerky movements take some getting used to. It’s a
light chassis, upon which much is bolted on. Overwhelmed by sheer
numbers, you quickly learn to take advantage of the environmental
hazards: pinging a round off a glowing orb to activate spinning rotary
blades, or firing at red pottery to set the horde ablaze.
Then, there are the amulets, each of which bestow different
abilities; the professor, Archimedes de Quincy, unleashes a swarm of
scarabs, while the factory-bred warrior, Gracie Braithwaite, launches
enemies skywards on a hellish backdraft and slams them to earth with a
bang. These can be swapped between missions, and weapons can be
encrusted with gemstones that bless your bullets with elemental powers,
cause them to bounce between enemies, or intensify their potency.
That’s what Strange Brigade is all about: what can be intensified,
and how. But this brings into question its core potency. Movement is
done at a high-speed spasm, at first unwieldy and later, given the
sprawling expanse of the levels, welcome. But it’s imprecise, and your
dash is more convulsive than evasive, often hurtling you into bother
like a bull in a china shop. The shooting is gnawed at by collision
detection trouble, so if your foes encroach within ten feet, you’ll need
to race backwards and steady your aim. This lends fights the frantic
feel of a palaver, as you battle the game along with the ghouls.
However, there are tasty flourishes strewn throughout: when carelessly
rummaging through ammo boxes, for example, there’s a shower of shells
like sprinkles over ice cream; and headshots are a wonder, the crunch of
skulls as satisfying as the cracking open of a pistachio.
After plundering the area for scattered treasure and dumping it into
weapon upgrades, the rhythms of play are pleasing when it’s all in full
flow – they benefit from being broken up with puzzles. These are the
sort that don't tax the brain so much as the eyes, their solutions never
entailing much more than a root around your immediate vicinity for the
telltale glyph. They are welcome roughage, aiding in the digestion of
heavy firefights.
By way of sweetener, the game is swathed in spirited attitude.
There’s a well-thumbed pulp sensibility to Rebellion that foams from the
pages of its comics (2000AD, Rogue Trooper) and soaks its games in
style. It’s in every frame of Strange Brigade: The mummy, the witch, and
the adventurers; the undead armies; the zeppelin, floating like a
bloated fortress. It’s all channeled from the great 1930s serial
adventures, and it’s tuned to a comedic wavelength – the game’s narrator
firing off stagy quips like an announcer from the Golden Age of Radio.
The trouble is the game doesn’t treat its daftness seriously. The
mood foregoes menacing for mincing, and takes on the quivering cardboard
feel of a Carry On film. Sniper Elite, with its mission briefings doled
out in dossiers, had the Second World War to gird its thrills with
gravitas. And Rogue Trooper had the Norts, whose blonde crew-cuts were
clipped straight from an aryan propaganda poster, and who weighted the
ludicrous story with earnest evil. There’s no such camp seriousness to
Strange Brigade; Rebellion’s impeccable grip on genre slips, deflated by
the air of its tone.
What scant story there is – delivered in the skies above Egypt by a
matriarch through an old wireless, like Charlie to his Angels – is
offered up limply, the throwaway cut scenes emblazoned with a ‘Hold A to
skip’ marker. They are merely on-ramps for play, after all, and the
campaign is merely an on-ramp for co-op – where the game hangs its hat.
Sure enough, when the spacious maps are filled with greater hordes
and your comrades enliven the action with teamwork – or amusing lack
thereof – Strange Brigade is at its most raucous. And where the
repetitive nature of the missions remain fresher for longer. Score
Attack and Horde modes vie for your attention as well – and the
ingenious mechanic whereby environmental damage affects your fellow
players makes for some delicious mischief. It’s better with friends,
then – but, aside from showering, reading a good book, and dying, what
isn’t?
Rebellion has burnished the game's centre with modifiers – weapon
upgrades, puzzles, co-op – but the moment-to-moment play is where its
weakness lies. There’s much of the mummified about Strange Brigade:
swaddled in fresh layers of humour, preserved with multiplayer, but
staling underneath. Developer: Rebellion Publisher: Rebellion Available on: Xbox One [reviewed on], PlayStation 4, PC Release Date: August 28, 2018
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