King of the swingers, the urban jungle VIP

The masses have never been more hungry
for media involving those in figure-hugging lycra. Comics beget movies
beget video games. While Insomniac Games’ open world brawler take on the
friendly neighbourhood Spider-Man is very clearly inspired by what
we’ve seen on the silver screen lately, it’s not bowing to anything
that’s come before; it’s a wholly fresh story that spends time
appreciating the past rather than aping it. And, thankfully, it’s not an
origin story – I think we all know how Peter Parker got his powers at
this stage, right?
Instead of plying his trade as a photographer at The Daily Bugle
newspaper , Peter Parker is working at a research lab, building
prosthetic limbs for those in need and generally trying to better the
world. This version of Parker, living out of his tiny studio flat that
he’s probably paying over the odds for, has been fighting crime for
close to 10 years. The location of New York City may be familiar and the
cast already established – for the most part – but some masterful
tweaks have been made. In a world where people can do extraordinary
things, their motivations are believable and relationships true, and
that’s down to a narrative that understands the source material, as well
as fantastic, nuanced performances from every primary hero and villain.
Special mention for the portrayal of J. Jonah Jameson as an Alex
Jones-esque online radio host whose show plays at random points of the
game, too – it’s outstanding. Some of the grunt fodder leaves a lot to
be desired, but they’re just punching bags anyway.
Like a well-choreographed routine within the confines of the squared
circle, Spider-Man’s battles are like a Randy Savage classic when going
at full tilt. As is the case with all good superheroes, Spider-Man aims
to merely incapacitate his enemies rather than brutally murder them, and
he does that through his athletic, fast-paced attacks. There are a
number of different ways to deal with a group of overeager thugs; a move
list akin to a fighting game advises like a second in your corner. Well
placed punches and kicks on the ground are your base, but when you add a
crunching uppercut to the mix that launches your foe into the air, you
open up a whole host of other possibilities: lasso them using your webs
and drag them crashing back down to earth, forcing an uncomfortable
landing on top of another hapless sap; leap into the air, fire an
impactful shotgun-like blast of webs their direction, sticking them to
an adjacent wall; electro-shock them before swinging them around your
head, surely bringing up the contents of their stomach in the process
once they’re offscreen. It’s a glorious display of rhythmic gymnastics
that you only wish you could perform on the dance floor every Saturday
night.
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Every attack builds up your focus bar, which then allows you to
finish off an adversary with an explosive, showstopping move, that only
adds to the aggressive ballet happening before your eyes. On top of
that, your array of web-based gadgets and hero costumes (with
interchangeable special abilities) that you accrue over time encourage
creativity. Your Spidey is customisable, and not in a way that ever
overwhelms. Becoming the strongest webslinger out there is never a
grind: there’s a natural progression that, most importantly, is an awful
lot of fun. Almost every action you perform rewards XP that can then be
dumped into your chosen skills – best of all being traversal.
There will be occasions, after you’ve unlocked fast travel points
across NYC, where you’ll be tempted, for a brief moment, to magically
journey thousands of metres to the next mission objective. That thirst
for more cutscene soon subsides, though, as you decide swinging from
building to building is the better option; it’s too satisfying to ever
pass up the opportunity to hop along rooftops, run up walls, and hurl
yourself off a skyscraper. It’s truly majestic. One skill you can
acquire early on also allows you to perform tricks in the air, and sees
you accumulating XP with every flip and contortion. The ease of these
acrobatics, and just how cool it all is, would be enough of a draw to
pendulum from office blocks, but the fact that you’re forever bettering
your Spider-Man as well is a genius move from Insomniac.
Although, fluidly moving from location to location is reward in and
of itself. At breakneck speeds, you glide overtop bumper-to-bumper
traffic, hopping from lampposts with superhuman balance, only coming to a
screeching halt to have a look at the concrete scenery. Momentum
carries you everywhere, and the strength of Spider-Man’s New York is in
how each structure is placed where it is to aid you in your trip across
town: each high-rise something to dangle off, and every wall something
to climb. There are moments of pause, too, where a stealthier approach
is the better option.
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Picking off baddies from the shadows and stringing them up with some
webbing before moving onto the next unassuming henchman is terrific fun,
and a welcome change from the moment-to-moment action – the Mary Jane
sections, on the other hand, whilst a change,are a bit hit-and-miss. As
an investigative reporter MJ infiltrates areas by skulking around
distracted guards, averting their gaze with thrown sound lures. They’re
fine, really, but are instafail and can be a bit grating at times. I
mean, not as grating as the myriad scalable towers. Yep, towers.
Recently, it feels like open world games have moved past towers that
uncover areas of the map, and bitty distractions. Spider-Man hasn’t.
There are challenge rooms where you take on wave after wave of enemies;
races where you fly through large hoops, potentially in homage to
another superhero and his N64 classic; a game of spot the
difference with Black Cat; a ridiculous amount of Peter Parker’s old
backpacks to find; pigeons to nab; landmarks to snap with your camera;
random crimes that need thwarting; pop-up research stations that involve
you doing good deeds like clearing the air in polluted parts of the
city; and the aforementioned towers. There’s a lot. Each activity awards
you tokens that you use to purchase suits and gadgets – as well as
upgrades for both – so there is reason for completing them; it’s just a
shame that the majority feel rather tedious. The same can be said for
the side missions which, apart from a select few, feel unnecessary in
the overarching story. Still, though, what a story.
Despite that, zipping through the metropolis of New York City is
utterly magnificent, and going toe-to-toe with brutes is brilliant.
Taking an established character and crafting a compelling original story
that honours what’s come before, Insomniac Games has created something
that all True Believers are sure to love.
Developer: Insomniac Games
Publisher: Sony
Available on: PlayStation 4
Release Date: September 7, 2018
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